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Generations

#1
So I have some technical questions about how things are generated into the game, I am not a noob at coding, I've been coding for 6-7 years now, and I know what I am doing. I mainly program in java and i assume that this game is in C++.

First question, what libs are being used, like OGL or GLUT.

Second how does the generation of models work, do you create a random int and based on that int you generate different parts of the spaceship on that.

Third how does texturing work, is it wrap texturing or are you using fractals.

Fourth how do you calculate object paths and trajectories in 3D space, how is it different from 2D space.

Fifth, how are irregular models created randomly, is there a function in OGL or GLUT or whatever you use that allows you to define how many vertices in a model and where they are.

and sixth how is it that the game is rendered, do you render the entire map, do you render portions of the map and save others, or render a portion and delete other parts.
IVE BEEN OUT OF MY MIND A LONG TIME

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