Banjojohn wrote:Hmmm, yes that makes sense. Thanks! How then would an AI come to the conclusion of wanting to do some kind of.. nepharious plot against another AI or the player, and try to conspire with other AIs to do it? Also AI's hiring other AI's to fufill requests.
Sorry for tacking those on but I think its somewhat related and I'm curious how AI would be involved in those as well.
Consiring with other AI's might be a problem, but two or more might put a similar job out, like killing a third factions ships.
Don't worry, asking questions is good, and it allows people to put their thoughts on the matter out there.
However you do need to have enough AI to populate each sector to be able to do this long term.
As market stability long term in this sort of scenario is dependant primarily on the number of individuals making decisions, and the quality of their decisions.
A few hundred AIs will have a much less stable market than one with a few thousand.
Simply because more can afford to make mistakes without dooming the market to die a slow and painful death.
Banjojohn wrote:Hmmm, interesting stuff!
I was thinking an AI might have an active memory of encounters with other AI's and of course the player, depending on the nature of the encounter it might effect the AI's view on the other entity positively or negatively on the 'friendliness scale', if you get too negative on the friendliness scale, and the AI remembers why it doesnt like you like 'cost me lots of money' or 'shoots at me or people i like' it might check the friendliness level of you with other AI's it encounters and forms a new organization or social group with AIs that consider you a certain level of unfriendly. Then who knows where it goes from there as far as trying to out-maneuver you for economic things, trying to find neutral AI bounty hunters to take you out, etc.
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