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Collision Avoidance for Multi-Agent Simulation

Posted: Thu Jan 07, 2016 4:18 pm
by Cornflakes_91
just found something in the interwebs, as the title suggests its a paper on a collision avoidance sheme for scenarios with many independent actors.

seems to be pretty performant in that benchmarks they claim to have run.

http://pcl.intel-research.net/publicati ... ca2009.pdf

Re: Collision Avoidance for Multi-Agent Simulation

Posted: Thu Jan 07, 2016 8:30 pm
by Hyperion
Sounds neat... If you have 64 cores to work with ;)

Re: Collision Avoidance for Multi-Agent Simulation

Posted: Fri Jan 08, 2016 1:35 am
by Cornflakes_91
Hyperion wrote:Sounds neat... If you have 64 cores to work with ;)
64 cores for simulations "with few hundreds of thousands of hetero-
geneous agents".

We dont have hundreds of thousands of agents ;)

Re: Collision Avoidance for Multi-Agent Simulation

Posted: Fri Jan 08, 2016 5:19 pm
by Hyperion
A goal for LT 2 then. :D

Re: Collision Avoidance for Multi-Agent Simulation

Posted: Sat Jan 09, 2016 2:47 am
by BFett
I'd be happy with 500 NPCs flying around in densely populated systems. I'm sure that Josh is stretching the LT engine to its max so that we get very smart AI as well as lots of them.