Collision Avoidance for Multi-Agent Simulation

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Collision Avoidance for Multi-Agent Simulation

Postby Cornflakes_91 » Thu Jan 07, 2016 4:18 pm

just found something in the interwebs, as the title suggests its a paper on a collision avoidance sheme for scenarios with many independent actors.

seems to be pretty performant in that benchmarks they claim to have run.

http://pcl.intel-research.net/publicati ... ca2009.pdf
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Re: Collision Avoidance for Multi-Agent Simulation

Postby Hyperion » Thu Jan 07, 2016 8:30 pm

Sounds neat... If you have 64 cores to work with ;)
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Re: Collision Avoidance for Multi-Agent Simulation

Postby Cornflakes_91 » Fri Jan 08, 2016 1:35 am

Hyperion wrote:Sounds neat... If you have 64 cores to work with ;)


64 cores for simulations "with few hundreds of thousands of hetero-
geneous agents".

We dont have hundreds of thousands of agents ;)
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Re: Collision Avoidance for Multi-Agent Simulation

Postby Hyperion » Fri Jan 08, 2016 5:19 pm

A goal for LT 2 then. :D
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Re: Collision Avoidance for Multi-Agent Simulation

Postby BFett » Sat Jan 09, 2016 2:47 am

I'd be happy with 500 NPCs flying around in densely populated systems. I'm sure that Josh is stretching the LT engine to its max so that we get very smart AI as well as lots of them.
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