Flatfingers wrote:I'm thinking about storing some generated data so that it doesn't have to be regenerated by slower computers.
But that's an optimization I suppose is irrelevant today.
Not at all...LT uses an on-disk storage cache for the 'big' assets. The bigger you allow the cache to be, the smoother the experience will be when travelling through systems (nebula and planet surfaces in particular are pretty darn intensive to generate, even on a good GPU!) Same thing goes for all models (computing ambient occlusion ain't cheap!)