Return of the 3-dimentional nodal menu?

Discuss technical features of Limit Theory and the LT Engine

Return of the 3-dimentional nodal menu?

Postby adamih » Thu Mar 19, 2015 7:50 am

I have noticed in all the later dev updates that the nodal design from Episode 11 https://www.youtube.com/watch?v=0tPdbLe3zx0 is not used in any extension at all. I love all the parts about it. But even though the inventory part of the node menu (though a beautyfull creature) is very unpractical at best, what makes it reeealy stand out to me is the map. A 3 dimentional rotateable design that works exelent in the context of space where the y(or z, depends)-axis is a non-limiting factor, compared to all earthly transportations, even planes to an extensinon. This map really promotes the idea of a 3-dimensional omni-directional space, contrary to a 2-dimentional space.

Thoughts?
adamih
Recruit
 
Posts: 5
Joined: Wed Mar 19, 2014 10:49 am

Re: Return of the 3-dimentional nodal menu?

Postby Jazehiah » Thu Mar 19, 2015 8:32 pm

The 3d effects, I imagine, will be most spectacular when using and oculus rift or any other 3d display.

Honestly, I think the nodal designs are used where appropriate. Notice he uses nodal designs for the more noticeably procedurally generated content such as maps and tech trees. The stock market and inventory of your ship isn't represented in a 3D nodal format, because it doesn't have to be. It's far easier to follow 2D windows and menus for crafting, stock trading and ship monitoring than with a 3D Nodal layout.

Don't worry, your 3D map is probably still there. I'm hoping it's still there.
User avatar
Jazehiah
Commander
 
Posts: 205
Joined: Wed Mar 04, 2015 1:05 am
Location: East Coast United States of America, Planet Earth, Earth-Moon System, Solar System, Local Group...

Re: Return of the 3-dimentional nodal menu?

Postby FormalMoss » Mon Feb 08, 2016 8:24 pm

Jazehiah wrote:
Don't worry, your 3D map is probably still there. I'm hoping it's still there.


Due to the nature of PCG, Josh's youtube videos only showed a snapshot of what he was working on at that time.
He has said previously that the code is still there, he just does not show it in other videos as it was not pertinent to the video being shown for that month.

You will see in Update #12 he goes into how he is able to drill down from the System Star Map, using the Nodal UI, to individual objects https://www.youtube.com/watch?v=ADcfqusFfaM&t=8m49s
(He shows and talks about this between 8 mins 49 seconds and 9 mins 30 seconds.)

PCG is modular, and Josh is able to turn on/off different functions (Nodal UI) as required.

Here is the link to the Nodal UI in Update #11 (your link points to Update #21)
https://www.youtube.com/watch?v=Ekq56VZqQvs&t=4m53s


HTH
YAY PYTHON \o/

In Josh We Trust
-=326.3827=-


User avatar
FormalMoss
Captain
 
Posts: 978
Joined: Fri Jun 06, 2014 8:06 am

Re: Return of the 3-dimentional nodal menu?

Postby Idunno » Thu May 05, 2016 11:25 pm

I want them back too. :( :ghost:
Image
The results of logic, of natural progression? Boring! An expected result? Dull! An obvious next step? Pfui! Where is the fun in that? A dream may soothe, but our nightmares make us run!
User avatar
Idunno
Vice Admiral
 
Posts: 2273
Joined: Mon Mar 24, 2014 8:47 pm

Re: Return of the 3-dimentional nodal menu?

Postby Cha0zz » Fri May 06, 2016 1:37 am

Yeah it was nice for the map.
I however hope that it stays death for menus and inventory etc.
LT Wiki | IRC | REKT Wiki
Image
Idiots. Idiots everywhere. ~Dr. Cha0zz
User avatar
Cha0zz
Rear Admiral
 
Posts: 1849
Joined: Thu Aug 01, 2013 3:37 am
Location: Belgium


Return to Technical



Who is online

Users browsing this forum: No registered users and 2 guests