Dinosawer wrote:Most games call it YouTube
No, that's a one-player mode where someone else has the controller.
Mistycica wrote:I dunno. If you don't play a game for the gameplay, it shouldn't be made as a game in the first place.
I agree with that, but I meant mainly in the form of
Mistycica wrote:LT is a bit of an exception because it's just like browsing Dwarf Fortress in Legends mode. Marveling in the absolute crazy PCG can create, flipping a picture book full of Urist. It's not the meat of it though.
It's always a nice distraction to allow the AI to battle it out amongst themselves whilst watching. If a game has decent enough AI that doesn't revolve around the player, then removing the player (or replacing them with an AI) is a relatively simple change that adds a lot, even if only to serve as an "attract" mode of sorts.
For example, in nearly every fighting game it's possible to set both fighters to AI, and in many racers all-AI races are allowed. Games like platformers and shmups don't usually have player-like AI, so they're excused for not doing this.
But for a game like this, where the players' existence is entirely secondary to the AI, there's basically no obstacle to including a zero-player mode, so there's basically no reason not to.
Of course it shouldn't be the main selling point. But you'll be surprised at how many people like to leave something like that on the TV in the background, and sometimes it's almost therapeutic.