DigitalDuck wrote:It's always a nice distraction to allow the AI to battle it out amongst themselves whilst watching. If a game has decent enough AI that doesn't revolve around the player, then removing the player (or replacing them with an AI) is a relatively simple change that adds a lot, even if only to serve as an "attract" mode of sorts.
For example, in nearly every fighting game it's possible to set both fighters to AI, and in many racers all-AI races are allowed. Games like platformers and shmups don't usually have player-like AI, so they're excused for not doing this.
But for a game like this, where the players' existence is entirely secondary to the AI, there's basically no obstacle to including a zero-player mode, so there's basically no reason not to.
Of course it shouldn't be the main selling point. But you'll be surprised at how many people like to leave something like that on the TV in the background, and sometimes it's almost therapeutic.
I absolutely agree and I'm not surprised :3 I love the fish tank concept, and I think that the whole appeal of PCG and good AI is partly just watching what wackiness and/or smart stuff it comes up with! Perfectly the reason people love Dwarf Fortress, too. You give vague orders in a huge world, the rest just happens. Like !!FUN!!.
It's just not appropriate for most games, which tend to center around gameplay and placing the player in an elevated position and cheaty scripted worlds. You said every without sarcasm marks! Perfectly valid to get hung up on that
Christ, you and your dedication to the username.
I effen love you <3