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Re: A Real-time Radiosity Architecture

#2
Radiosity is nice in an environment where you will be likely to have light come from indirect sources.
ie. In a building not out in space.

Now I totally agree that this is a cool method. And looks like it can be used to simplify lighting solutions for level designers.
Hopefully after Limit Theory Josh looks into upgrading the engine to support indoor environments better through radiosity and faked-caustics.

Although caustics would be amazing for Ice fields. Having light refract and reflect plausibly would look amazing.
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WebGL Spaceships and Trails
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);

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