Another SIGGRAPH videy.
just throwing it in here for inspiration
https://www.youtube.com/watch?v=Xc4qf7v6a-w
Post
Tue Jul 08, 2014 5:26 pm
#2
Re: Automatic Modeling
That's going in to the game Josh!
Soo much awesome, you could get with the ships'n stations
Soo much awesome, you could get with the ships'n stations
Post
Tue Jul 08, 2014 6:04 pm
#3
inspiration indeed.
Re: Automatic Modeling
inspiration indeed.
Challenging your assumptions is good for your health, good for your business, and good for your future. Stay skeptical but never undervalue the importance of a new and unfamiliar perspective.
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
Post
Tue Jul 08, 2014 6:24 pm
#4
Re: Automatic Modeling
Hey look. It uses nodes.
The results of logic, of natural progression? Boring! An expected result? Dull! An obvious next step? Pfui! Where is the fun in that? A dream may soothe, but our nightmares make us run!
Post
Tue Jul 08, 2014 11:13 pm
#5
Re: Automatic Modeling
This looks like something Maxis would want to use to let players generate their own items for The Sims.
It also would be a clever extension of the vehicle-building feature in Sid Meier's Alpha Centauri.
Personally, A-10 + X-wing = awesome.
It also would be a clever extension of the vehicle-building feature in Sid Meier's Alpha Centauri.
Personally, A-10 + X-wing = awesome.
Post
Wed Jul 09, 2014 11:26 am
#6
Re: Automatic Modeling
It looks cool, but very inefficient... maybe LT 2? I bet it would take a really long time to integrate. The ship thing at the end looks ultimately cool, though, and I bet Mr. Parnell could manage to fit in a simpler version, perhaps utilizing player/universe-stored models. On the other hand, a lot of the other stuff they showed at the end didn't look that great at all...
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Wed Jul 09, 2014 11:34 am
#7
IF implemented in LT it could be used for factional theming for example.
create 1 factioned "template" ship and then modulate specific ship types atop this template using this method
Re: Automatic Modeling
well, i was more thinking of the basic idea/method than the specific results they showed.Talvieno wrote:It looks cool, but very inefficient... maybe LT 2? I bet it would take a really long time to integrate. The ship thing at the end looks ultimately cool, though, and I bet Mr. Parnell could manage to fit in a simpler version, perhaps utilizing player/universe-stored models. On the other hand, a lot of the other stuff they showed at the end didn't look that great at all...
IF implemented in LT it could be used for factional theming for example.
create 1 factioned "template" ship and then modulate specific ship types atop this template using this method
Post
Wed Jul 09, 2014 11:38 am
#8
Re: Automatic Modeling
Now that's a good idea. I really like it - it'd make theming ships a lot simpler, I'd bet. I've been hoping faction ships could be "themed" - creating a random model and mixing it with the "standard" would be pretty cool. Especially if you could weight it not only for that faction, but also for the race, planet, system, universe, etc. Doing that would give you slightly different ships every universe, so you'd never run out of things to see.
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Wed Jul 09, 2014 11:52 am
#9
Re: Automatic Modeling
Looks absolutely stunning. Interpolation that identifies and respects structure...I will definitely need to read this paper
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
Post
Wed Jul 09, 2014 6:25 pm
#10
Re: Automatic Modeling
Wow. Just wow, that video was simply amazing. Using 2 models to create many - if not infinitely many models - based on it, is so cool! I especially like the feature that you can save a generated model, and use that to create another model, it's like evolution for models. This would work well with ThymineC's post here.
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In Josh we trust.
In Josh we trust.