Shown at SIGGRAPH 2014
https://www.youtube.com/watch?v=4Wl0ksysYKM
Impressive Tech
Post
Mon Jul 07, 2014 11:56 am
#2
Re: Adaptive Tearing and Cracking of Thin Sheets
Seems destruction is pretty much a solved problem
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
Post
Mon Jul 07, 2014 12:11 pm
#3
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Re: Adaptive Tearing and Cracking of Thin Sheets
That is wicked awesome!
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Post
Mon Jul 07, 2014 2:08 pm
#4
Re: Adaptive Tearing and Cracking of Thin Sheets
Did not come around to watch the video (slow mobile connection).
But it sounds awesome and i demand implementation! ;P
Edit: mobile connection is faster than i thought o.o
is this real time rendering?
If yes! I still demand implementation!
But it sounds awesome and i demand implementation! ;P
Edit: mobile connection is faster than i thought o.o
is this real time rendering?
If yes! I still demand implementation!
Post
Mon Jul 07, 2014 2:19 pm
#5
Re: Adaptive Tearing and Cracking of Thin Sheets
Yes please, that is awesome. So a must see in LT2, Josh.
Post
Mon Jul 07, 2014 2:44 pm
#6
Re: Adaptive Tearing and Cracking of Thin Sheets
I find it fascinating that there seems to be issues involved in remeshing when it comes to applications similar to this, and this appearantly.
It's always sort of argued for decoupling simulation and representation to me. Apparently remeshing is excellent for liquids though since the stability of liquid isn't exactly a concern.
The paper is here.
It's always sort of argued for decoupling simulation and representation to me. Apparently remeshing is excellent for liquids though since the stability of liquid isn't exactly a concern.
The paper is here.
woops, my bad, everything & anything actually means specific and conformed
Post
Mon Jul 07, 2014 2:48 pm
#7
Re: Adaptive Tearing and Cracking of Thin Sheets
So much awesome. D:
However, this will never make it into LT2, unless Mr. Parnell delays production for 10+ years. The reason is simple.
These are not real-time renders. These were done frame-by-frame, and likely took far longer to produce than any game could handle. Something like this just isn't feasible with current technology - at least not at the level demanded by games. We could definitely see it in movies, though.
From their paper:
However, this will never make it into LT2, unless Mr. Parnell delays production for 10+ years. The reason is simple.
These are not real-time renders. These were done frame-by-frame, and likely took far longer to produce than any game could handle. Something like this just isn't feasible with current technology - at least not at the level demanded by games. We could definitely see it in movies, though.
From their paper:
soooo no. not real-time renders, or even anywhere close to it.[...] we can capture this behavior. Doing so however requires extremely small timesteps of up to (math), leading to a total simulation time of 20 hours, an order of magnitude larger than our other examples.
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Mon Jul 07, 2014 3:45 pm
#8
Re: Adaptive Tearing and Cracking of Thin Sheets
Not every mathematician is a gifted optimizer of code. Those skill sets may intersect without much overlapping.
Post
Mon Jul 07, 2014 4:55 pm
#9
Re: Adaptive Tearing and Cracking of Thin Sheets
True enough.Flatfingers wrote:Not every mathematician is a gifted optimizer of code. Those skill sets may intersect without much overlapping.
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Tue Jul 08, 2014 8:26 am
#10
Re: Adaptive Tearing and Cracking of Thin Sheets
Impressive.
- The Snark Knight
"Look upward, and share the wonders I've seen."
"Look upward, and share the wonders I've seen."
Post
Tue Jul 08, 2014 10:57 am
#11
Re: Adaptive Tearing and Cracking of Thin Sheets
Well, considering the ten year graphics deadlock that PS4 and Xbox One are gonna cause(just like PS3 and Xbox 360 did), this is unlikely to be in games anytime soon.
Post
Sat Aug 02, 2014 1:08 pm
#12
Re: Adaptive Tearing and Cracking of Thin Sheets
cutting ducks is undesirable
Impressive results! May not see it in games any time soon, but Pixar and friends should be happy.
Impressive results! May not see it in games any time soon, but Pixar and friends should be happy.