Talvieno wrote:I agree strongly with everything you said, minus the flashlights. I think some types of light could do with what they are right now - weapon flashes, for instance. It would be amazing to sit away from a battle and see your shadows cast on the asteroid behind you, but it's not really necessary, and wouldn't really be worth the extra CPU time, I think. "Flashlights" could work along the same principles - the ship just lights everything up in an area in front of the ship, in a conical shape rather than a spherical one.
The local star, on the other hand, is a different matter entirely. That's a large enough light source to make shadows actually matter. It's the main light source, after all.
N810 wrote:True, with shaddows enabled, that system should have looked a bit more like saturn in shaddow.
Flatfingers wrote:It's not "shadows," per se, but remember how some of us complained after the last video that relatively small / distant objects were causing the light of the local star to be extinguished?
Yeah... not so much any more.
Early in the video you can see that distant asteroids no longer make the star blink (though I think they may dim the light slightly). But it does blink when a foreground object (Josh's ship) passes between the star and our viewpoint.
Hyperion wrote:Again my naivety, but could the billboarding that Josh is using for LOD be used to create shadows?
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