Glitch MMO: A Detailed Look at the In-Game Economy

Although it only lasted fourteen months, most of those in beta, the crafting/trading/social game Glitch enjoyed a good amount of economic activity.

There's a nicely detailed breakdown of Glitch's economy stats on Gamasutra today, filled with plenty of hard data and analysis.

While Limit Theory is not an MMO, the capabilities of its NPCs and the strong economic gameplay mean that Glitch's experiences might be instructive... or maybe a bit inspiring.

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