http://blogs.nvidia.com/blog/2014/03/20/opengl-gdc2014/
I thought this might be a good read for you Josh, it's about getting the most out of OpenGL.
Post
Fri Mar 21, 2014 1:34 pm
#2
Re: nVidia/Intel/AMD talk at GDC about OpenGL
Cool, thanks, haven't seen this..I'll take a look
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
Post
Thu Mar 27, 2014 12:24 pm
#3
Reducing Driver Overhead W. OpenGL
I hope Josh didn't miss this one, knowing he's a total stickler for performance.
This is pretty cool right?
This is pretty cool right?
This is where the cat is from and yes you should definitely watch that.
Post
Thu Mar 27, 2014 1:47 pm
#4
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Re: Reducing Driver Overhead W. OpenGL
Makes me wonder how much of this is useful if Josh isn't using the most recent GLES for old hardware compatibility.
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Post
Thu Mar 27, 2014 1:47 pm
#5
Re: Reducing Driver Overhead W. OpenGL
woops, my bad, everything & anything actually means specific and conformed
Post
Thu Mar 27, 2014 1:53 pm
#6
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Re: Reducing Driver Overhead W. OpenGL
Ah, didn't see that one. Merging...Katawa wrote:viewtopic.php?f=6&t=2571
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Post
Thu Mar 27, 2014 2:06 pm
#7
Re: nVidia/Intel/AMD talk at GDC about OpenGL
Don't merge something without any content :/ Now it's just a weird kind of recursive doublethread.
woops, my bad, everything & anything actually means specific and conformed
Post
Thu Mar 27, 2014 2:33 pm
#8
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Re: nVidia/Intel/AMD talk at GDC about OpenGL
Meh.
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Post
Thu Mar 27, 2014 7:26 pm
#9
Re: nVidia/Intel/AMD talk at GDC about OpenGL
Ack! Möbius thread! I can't stop reading it!Katawa wrote:Don't merge something without any content :/ Now it's just a weird kind of recursive doublethread.
Post
Fri Mar 28, 2014 12:37 am
#10
Re: nVidia/Intel/AMD talk at GDC about OpenGL
recursion is good always use recursion is good always use recursion is goodFlatfingers wrote: Ack! Möbius thread! I can't stop reading it!