Saved PCG content
Posted: Wed Dec 19, 2012 11:29 am
This got me thinking, since ships, buildings and factions are created pretty much by RNG through a seed does this mean that all the PCG content is saved locally in some data file (JSON, XML etc). If so I am presuming then that the possibility for user to share factions is actually quite possible. If the data file contains the various variables that make up the unique content it would be very easy for users to post interesting factions they have encountered and let others implemented them in their universe. Think of Spore.
On top of that, if the above assumption is true then the possibility of an external faction editor also sounds fairly doable. As great as PCG content is it does suffer from common problems such as inconsistency and lifelessness which for some can be a real deal breaker. Some sort of external editor could be thus used by people to add a bit more concrete factions for their world.
So......is my first assumption right are all generated content saved locally
On top of that, if the above assumption is true then the possibility of an external faction editor also sounds fairly doable. As great as PCG content is it does suffer from common problems such as inconsistency and lifelessness which for some can be a real deal breaker. Some sort of external editor could be thus used by people to add a bit more concrete factions for their world.
So......is my first assumption right are all generated content saved locally