Hello All,
After re watching some of the more recent development update videos, I began to notice a decline in texture quality on stations and occasionally the ship itself. The textures would become noticeably blurrier at a further distance, which leads me to believe that Anisotropic Filtering may not have been implemented into Limit Theory yet. If I am correct in this assumption, then I believe implementing this feature would be greatly beneficial to the graphics and visual appeal.
In the picture I have attached you can see that the textures become blurrier along the top of the space station, most notably where the arrows indicate. This is a strong indication that Anisotropic Filtering hasn't been implemented.
This isn't a big deal for some, but can result in a notable and very performance friendly increase in image quality.
Post
Tue Mar 04, 2014 2:36 pm
#1
Anisotropic Filtering?
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