I'm not sure how relevant this might be to the creation of gameplay in LT, where a fast/simple abstraction is usually better than a mathematically precise simulation.
But I thought this representation of how to build up curves out of the motion of linked rotating circles was pretty clever, and maybe worth a mention.
Post
Wed Feb 26, 2014 11:17 am
#2
Re: Fun With Signal Processing
well, as sin(x) gives already the same results as fully simulating the rotating pointers, i think that mathematically precise calculation is sufficient
with many rotating pointers the calculation would be r1*sin(w1*t)+r2*sin(w2*t)+r3 (...etc)
with many rotating pointers the calculation would be r1*sin(w1*t)+r2*sin(w2*t)+r3 (...etc)
Last edited by Cornflakes_91 on Wed Feb 26, 2014 11:20 am, edited 1 time in total.
Post
Wed Feb 26, 2014 11:19 am
#3
Re: Fun With Signal Processing
This could make for a really cool in-game HUD element, potentially.
Post
Wed Feb 26, 2014 11:20 am
#4
Re: Fun With Signal Processing
aand a very hard to read and confusing HUD elementThymineC wrote:This could make for a really cool in-game HUD element, potentially.
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Wed Feb 26, 2014 11:23 am
#5
Re: Fun With Signal Processing
Oh, not to represent anything, at least not as the primary means. Just an aesthetic thing, maybe. Like a small thing that pops up, semi-transparent, whenever you're analysing (or generating) a periodic signal. Maybe.Cornflakes_91 wrote:aand a very hard to read and confusing HUD elementThymineC wrote:This could make for a really cool in-game HUD element, potentially.
Post
Wed Feb 26, 2014 11:25 am
#6
Re: Fun With Signal Processing
That's sort of why I posted this. The visual-mechanical representation of a signal generator is pretty clever, but I honestly don't know whether it has utility for LT or if it's simply a curiosity.
Post
Wed Feb 26, 2014 11:43 am
#7
I think this would be really cool, especially if you add in other things like rotating cycloids or pendulem cycloids.
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Re: Fun With Signal Processing
Not if the goal is to read the generated signal and not the actual generator.Cornflakes_91 wrote:aand a very hard to read and confusing HUD elementThymineC wrote:This could make for a really cool in-game HUD element, potentially.
I think this would be really cool, especially if you add in other things like rotating cycloids or pendulem cycloids.
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Post
Wed Feb 26, 2014 12:17 pm
#8
Re: Fun With Signal Processing
as long as i dont have to read the values out of the rotating pointers, i dont have anything to say against itDWMagus wrote:Not if the goal is to read the generated signal and not the actual generator.Cornflakes_91 wrote:aand a very hard to read and confusing HUD elementThymineC wrote:This could make for a really cool in-game HUD element, potentially.
I think this would be really cool, especially if you add in other things like rotating cycloids or pendulem cycloids.
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Wed Feb 26, 2014 12:19 pm
#9
Re: Fun With Signal Processing
Wow, very cool visualization Never thought of Fourier in that way.
As Cornflakes says, computing the position is mathematically identical to computing the signal via summing sines.
But if someone has an idea for how it can be used in a widget, feel free
As Cornflakes says, computing the position is mathematically identical to computing the signal via summing sines.
But if someone has an idea for how it can be used in a widget, feel free
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
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Wed Feb 26, 2014 12:22 pm
#10
got all the trigoniometric functions visualised with rotating pointers in a circle, very easy to understand this way ^^
edit: add "in school" in an suitable spot ^^
Re: Fun With Signal Processing
i always saw this visualisation as kind of given, as i learned it the other way around.JoshParnell wrote:Wow, very cool visualization Never thought of Fourier in that way.
got all the trigoniometric functions visualised with rotating pointers in a circle, very easy to understand this way ^^
edit: add "in school" in an suitable spot ^^
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Wed Feb 26, 2014 5:21 pm
#11
Re: Fun With Signal Processing
It's a cool educational tool because it does show you how complex waves are built out of smaller ones. Bookmark'd.
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Wed Feb 26, 2014 5:27 pm
#12
Re: Fun With Signal Processing
Every single thread I post in is auto-bookmarked for me, so I receive an email every time someone replies in any of them. I have probably in the thousands of emails from "josh@ltheory.com".McDuff wrote:Bookmark'd.
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Wed Feb 26, 2014 9:56 pm
#13
Re: Fun With Signal Processing
That explains a lot.
Personally I would throw my inbox out of the window if that happened.
Personally I would throw my inbox out of the window if that happened.
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Wed Feb 26, 2014 10:12 pm
#14
+1
Re: Fun With Signal Processing
ThymineC wrote:Every single thread I post in is auto-bookmarked for me, so I receive an email every time someone replies in any of them. I have probably in the thousands of emails from "josh@ltheory.com".McDuff wrote:Bookmark'd.
+1
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
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Wed Feb 26, 2014 11:48 pm
#15
Re: Fun With Signal Processing
That's rather a lot of signal to process, isn't it?