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Re: OculusRift Best Practices

#4
Avoid features that upset the user’s sense of stability in their environment. Rotating or moving the horizon line or other large components of the user’s environment can be discomforting to the user.
Well, darn, there went that Heavy Ocean Swell Simulator I was planning.

Also every 3D first-person shooter ever.

Also every game that doesn't even have a horizon... (or maybe not having any horizon line at all makes everything OK ;)).
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Re: OculusRift Best Practices

#6
DWMagus wrote:Oh god, I want to play the first two Descent games on the Rift now just to see how bad the vertigo is.
I heard a gaming podcast where one of the hosts had purchased the developer version of Oculus Rift and got so sick he vomited. The good news is that he tried a later version at a trade show with better head tracking and had no issues.

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