Hey everyone,
I've been shared this document, I thought might interest you or even Saint Josh if he doesn't know it yet.
http://static.oculusvr.com/sdk-download ... ctices.pdf
Post
Thu Jan 23, 2014 4:52 am
#2
Re: OculusRift Best Practices
i wonder if ther is Oculus Rift support in PREY...Avoid features that upset the user’s sense of stability in their environment. Rotating or moving
the horizon line or other large components of the user’s environment can be discomforting to the
user.
Post
Thu Jan 23, 2014 9:48 am
#3
Re: OculusRift Best Practices
Wow no, I had not seen this doc yet. I have read the SDK integration guide but didn't spot this! Lots of handy info in here. Thanks
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
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Thu Jan 23, 2014 3:56 pm
#4
Also every 3D first-person shooter ever.
Also every game that doesn't even have a horizon... (or maybe not having any horizon line at all makes everything OK ).
Re: OculusRift Best Practices
Well, darn, there went that Heavy Ocean Swell Simulator I was planning.Avoid features that upset the user’s sense of stability in their environment. Rotating or moving the horizon line or other large components of the user’s environment can be discomforting to the user.
Also every 3D first-person shooter ever.
Also every game that doesn't even have a horizon... (or maybe not having any horizon line at all makes everything OK ).
Post
Sat Jan 25, 2014 12:34 pm
#5
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Re: OculusRift Best Practices
Oh god, I want to play the first two Descent games on the Rift now just to see how bad the vertigo is.
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Post
Sun Mar 02, 2014 1:17 am
#6
Re: OculusRift Best Practices
I heard a gaming podcast where one of the hosts had purchased the developer version of Oculus Rift and got so sick he vomited. The good news is that he tried a later version at a trade show with better head tracking and had no issues.DWMagus wrote:Oh god, I want to play the first two Descent games on the Rift now just to see how bad the vertigo is.
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Sun Mar 02, 2014 1:41 am
#7
Re: OculusRift Best Practices
Puke Simulator 95DWMagus wrote:Oh god, I want to play the first two Descent games on the Rift now just to see how bad the vertigo is.
Post
Sun Mar 02, 2014 3:15 am
#8
Re: OculusRift Best Practices
Pass the bucket.AbhChallenger wrote:Puke Simulator 95DWMagus wrote:Oh god, I want to play the first two Descent games on the Rift now just to see how bad the vertigo is.