Since there were no topic on this for the engine forum I thought I'd start one.
Based on the info in this Engadget article: http://www.engadget.com/2014/01/14/oxid ... ntle-demo/
Perhaps Josh should consider a Mantle version of LT as it would benefit a significant larger portion of his backers than doing VR/Oculus support - the mere fact he can run 10x the objects in space without a performance drop speaks for it self - also here: http://wccftech.com/amd-mantle-api-requ ... hic-cards/ - Mantle isn't an AMD exclusive (in theory).
Mantle is far better than any OpenGL or DirectX implementation - it reminds me of the old Voodoo GLide API.
Post
Thu Jan 16, 2014 1:05 am
#2
Re: Mantle
i highly doubt that josh will change the graphics engine after more than one year of focused development on openGL
Post
Thu Jan 16, 2014 1:11 am
#3
Re: Mantle
He shouldn't change engine - he should write support for Mantle API into the engine instead of Oculus Rift etc.
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Post
Thu Jan 16, 2014 1:19 am
#4
Re: Mantle
that would most likely amount to the same, as his engine is built upon openGL, and not mantle
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Thu Jan 16, 2014 1:22 am
#5
Re: Mantle
Edit: Found additional info
http://www.dsogaming.com/news/amd-aims- ... ottleneck/
Looks like AMD will expose the stuff from Mantle in OpenGL also - according to Graham Sellers from AMD
http://www.dsogaming.com/news/amd-aims- ... ottleneck/
Looks like AMD will expose the stuff from Mantle in OpenGL also - according to Graham Sellers from AMD
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Post
Thu Jan 16, 2014 1:57 am
#6
Re: Mantle
this way it would be more doable
its still a complete rewrite of the engine necessary for using this, though
its still a complete rewrite of the engine necessary for using this, though
Post
Thu Jan 16, 2014 4:43 am
#7
Stardock's Nitrous Engine
Here is a tech demo of Stardock's Nitrous Engine, showing a massive space battle of 10 000 ships
https://www.youtube.com/watch?v=qT6NeZSS3_8
RPS article here: http://www.rockpapershotgun.com/2014/01 ... ew-engine/
https://www.youtube.com/watch?v=qT6NeZSS3_8
RPS article here: http://www.rockpapershotgun.com/2014/01 ... ew-engine/
The engine is being created by a small company called Oxide, and it’s focused on strategy games, which aren’t dead despite being the new adventure games in terms of how often everyone tries to shove them into grasping graves. In its current state, it can display nearly 10,000 ships at once, each with its own individual AI, firing solutions, enemy tracking, physics – everything. The end result? Pretty darn impressive, even at this early stage.
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Thu Jan 16, 2014 5:13 am
#8
Re: Stardock's Nitrous Engine
It's statistics like these that give me a lot of hope about the amount of NPC and systems that will be simulated at once in LT.The engine is being created by a small company called Oxide, and it’s focused on strategy games, which aren’t dead despite being the new adventure games in terms of how often everyone tries to shove them into grasping graves. In its current state, it can display nearly 10,000 ships at once, each with its own individual AI, firing solutions, enemy tracking, physics – everything. The end result? Pretty darn impressive, even at this early stage.
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
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Thu Jan 16, 2014 6:39 am
#10
screw the time it takes to rewire the engine!
even if it takes another year!
JOOOOSH!!
Re: Stardock's Nitrous Engine
im having an extreme Nerdgasm, i want this.Groufac wrote:Here is a tech demo of Stardock's Nitrous Engine, showing a massive space battle of 10 000 ships
https://www.youtube.com/watch?v=qT6NeZSS3_8
RPS article here: http://www.rockpapershotgun.com/2014/01 ... ew-engine/
The engine is being created by a small company called Oxide, and it’s focused on strategy games, which aren’t dead despite being the new adventure games in terms of how often everyone tries to shove them into grasping graves. In its current state, it can display nearly 10,000 ships at once, each with its own individual AI, firing solutions, enemy tracking, physics – everything. The end result? Pretty darn impressive, even at this early stage.
screw the time it takes to rewire the engine!
even if it takes another year!
JOOOOSH!!
Post
Thu Jan 16, 2014 7:22 am
#11
Re: Mantle
Lol cornflake - you could have gotten a Nerdgasm a lot earlier reading the first link I posted
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Post
Thu Jan 16, 2014 7:47 am
#12
Re: Mantle
erm.... im sorryMiklos wrote:Lol cornflake - you could have gotten a Nerdgasm a lot earlier reading the first link I posted
Post
Fri Jan 31, 2014 9:21 am
#13
Re: Mantle
Oh wow, that looks fantastic. Mustn't.... raise.... hopes.
Post
Fri Jan 31, 2014 10:14 am
#14
Star Swarm: Nitrous Strategy Game Engine Demo
Sweet mother of pearl. I've been hearing about Oxide/Stardock's Nitrous engine, which they've been developing as a base for strategy games.
Out now is a "Star Swarm" demo. It will make your PC cry... because there are thousands of ships whose movement and targeting and weapons fire are all individually tracked.
I don't normally recommend videos, but this one is worth watching if you're interested in vast space battles or in what the next generation of strategy games may be capable of offering.
And though comparisons are odious, I also can't help wondering: could something like this be possible in Limit Theory given everything else that LT is intended to offer?
[Edit: Never mind. Groufac already mentioned this up in the Technical section on Jan. 16, 2014. I R slow.]
[Also also, Josh has already addressed LT's capabilities in this area in this response. (This is one of those "read-everything-before-posting-anything" days, apparently.)]
Out now is a "Star Swarm" demo. It will make your PC cry... because there are thousands of ships whose movement and targeting and weapons fire are all individually tracked.
I don't normally recommend videos, but this one is worth watching if you're interested in vast space battles or in what the next generation of strategy games may be capable of offering.
And though comparisons are odious, I also can't help wondering: could something like this be possible in Limit Theory given everything else that LT is intended to offer?
[Edit: Never mind. Groufac already mentioned this up in the Technical section on Jan. 16, 2014. I R slow.]
[Also also, Josh has already addressed LT's capabilities in this area in this response. (This is one of those "read-everything-before-posting-anything" days, apparently.)]
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Sun Apr 20, 2014 4:15 pm
#15
Star Swarm
Did anyone see the new engine being made that has a tech demo called star swarm?
https://www.youtube.com/watch?v=_huMWwWscDg
I did not see it when I searched and thought that this would be jumped on immediately when it was announced by this community, seeing as how you all love space stuff. I hope they make Sins of a solar empire 2 with that, it would be epic, especially if they make it moddable like sins now. Imagine that video with capital ships from star wars, like venators vs providences with craptons of torrent fighters vs vulture droids, or the other eras like Star destroyers and Tie fighters vs Mon calamari cruisers and X wings, or old republic era with Harrowers vs the republic capital ships! (i forget the name) the possibilities are endless!.
now if only my computer could handle it.....
https://www.youtube.com/watch?v=_huMWwWscDg
I did not see it when I searched and thought that this would be jumped on immediately when it was announced by this community, seeing as how you all love space stuff. I hope they make Sins of a solar empire 2 with that, it would be epic, especially if they make it moddable like sins now. Imagine that video with capital ships from star wars, like venators vs providences with craptons of torrent fighters vs vulture droids, or the other eras like Star destroyers and Tie fighters vs Mon calamari cruisers and X wings, or old republic era with Harrowers vs the republic capital ships! (i forget the name) the possibilities are endless!.
now if only my computer could handle it.....