Deej wrote:Getting back on track...
How would this work if you were to turn around and head back to where you came from? If there is no persistance then a new (different?) seed would be generated which could skew travel times between known sectors?
OK. Many things.
There will be persistence. You won't generate the entire universe at once, but the system will keep track of sectors you have discovered.
The seed doesn't change. You pick a seed for the universe and it remains the seed for that universe forever. If someone else uses the same seed, they will technically "generate" (not at once, but progressively) the same universe.
Now say you arrive in a sector with two factions that just started a war after putting 100 hours into the game. If you give that universe's seed to one of your friends and tell him to go to that sector, it'd be a little weird for him/her to find the exact same two factions having just started a war, even though s/he would have just gone there directly and put only, say, 10 minutes into the game to do so. Also, if you rolled back to an earlier save (I'm not sure that will be allowed by the game, but even if it isn't, you still might theoretically lose data and thus involuntarily roll back in time), went to some other places in the universe and went back to that sector after, say, 150 hours instead of 100 hours, it would be weird for those two factions to have just started a war. Weird because it would break immersion by signaling that really all of the universe is generated as you explore it and all those factions do not exist until you meet them. It would work perfectly well if the whole concept was "You are in a dream world, go explore." but here the universe is supposed to be living without you... so Josh said he will use some tricks to slightly modify the situation depending on your path through the game, meaning you won't find a sector in the exact same situation no matter what happens between launching the game and reaching that sector.