You seem quite sure that most people would be on your side. Remember that just because a group is vocal doesn't make it the majority. Most Kickstarter projects are spammed to death by people who demand Linux and Mac support, yet when surveys come out, they only represent a tiny fraction of the backer community.insolent wrote:Hmm, I do see your point. It could become a little tedious if all you really want to do is land on the planet and do some trading, take some missions, or hire someone.
Ooh, I know! If the stretch goal is met, perhaps it could be a setting! Those who want it can turn on seamless landing, and those who don't can just get a load screen or cutscene. Most people would opt for seamless, I'm sure, but I don't imagine (also don't know) that it would be too hard to just allow players to remove that bit of simulation altogether.
I'm not saying your view is the minority, though, for I have access to exactly as much statistics about that as you do (which is to say, none).
That said, there's even better than making it a setting: making it seamless but skippable, so that if you get bored with the landing sequence (which I imagine will happen to everyone eventually, at the very least on planets they've landed many times on).
That's my point, though. If there's a way to make every landing feel credible and yet exciting at the same time, wonderful... I just can't imagine it. I'm pretty sure I'd be thrilled the first few times, but then get really sick of it... It's the same with most repetitive animations, though.Anoniempje wrote:Well we could look at movies and tv to see how the spaceship ascent en descent from land to air to orbit to space.
Figure out what makes it look cool and how long it should feel it should take to reach your destination. Even the fastet mission took 8 hours, 35 minutes to the moon.
So 'realistically' we should take a few days even to reach a planet.
So if you want to trade with other planets 'realistically'. it would be boring as fuck.
TO make it feel real bot not be realistic. we should adhere to the physics. For example, Dragons are unrealistic as fuck, but if the physics of the animal are similar to birds and lizards. we think of it as realistic. So instead of taking 10 minuts from take of to space and weeks to reach a planet. there should be a realistic way to make it look, feel or even be faster than reality.
He needs some mind tricks to make us players think everything that happens is explainable.
Picture an RPG where every time you want to look at the inventory, you see the character put their backpack down, open it and look into it. The first few times you'd go "OMG, that's so realisitc! So cool!" But after a while, you'd go "Come on! I just want to look at the damn inventory!!"
I don't see how to avoid that with seamless landing, unless it goes extremely fast (at which point it's not really realistic at all).