Hi all,
maybe there is the same topic but It seems I cant find any, so I want to suggest/give some tips on mission generation from my perspective.
Im a big fan of X games series, but one of the things that i really dislike in it - missions that you get from NPCs. They are just bland and are generated for player only, it has no real connection to the universe you are living in.
Currently, im a tester for one great modification for X3 (the best mod as for me) that is still in development but will be released soon (hopefully ). One of the main tasks for Dev team was making real living and breathing universe (just like you want LT to be) and so vanilla mission system was discarded.
So, my point is that EVERY mission generated in game should be a real in-game event (nothing should be generated SPECIFICALY for player).
I.E.: If there is patrol mission - there IS a real patrol (every ship of which was build at shipyard from raw resources) that will start from station when its ready regardlees to if player will participate in it or not. The only thing it does is asking for help in patrolling from privateers like you while they are preparing ships for launch, rearming them, painting or what ever.
If there is a mission to deliver some goods, there IS a REAL shortage on this station, and they need help of private freighters to restock their resources.
If there is a call for help from neighbor sector militia, then there IS a real pirate/enemy invasion.
Just examples, but this should give the hole idea. Such system brings a good flavour and player can REALY influance universe, he is living in.
Such system also gives opportunities for other NPC privateers (that are just like you) to take this missions/jobs and interect with universe (and maybe even you).
It can be complicated, but its just the only right way for jobs/mission system in LT for me (and many others i believe).
Thank you Josh for making game of our dreams.
PS: think of butterly effect this system can bring to the game (lets say, you answered on distress call from freighter that was under attack, you saved him, and it turned out that he was bringing very rare component to the shipyard to complete construction of new cruiser, and this cruiser made a big influence on the battlefield between two factions. So, only because you saved that freighter, faction managed to capture the hole sector)
Post
Thu Mar 21, 2013 3:47 am
#1
Mission generation, the real one
I̲̩̳̺̩̫n̵̻̘͚͖̗͎ͅ ͢J̜̬̗̦o̩̘̦̪͕͉ͅs͞h̞͘ ̯̹͈͙w̯̙̥e̱͉ ̬̙̘̭̯̦͕t̹͖͔̖͘r͚̠̰͍͚̹ụ̸̭͍͕̯̹̙s̩͓̼̲̲͉̹t̰.̴͈̖͙̜̲
We will never forget the "Heavenly hundred"
Failures lead to success.
We will never forget the "Heavenly hundred"
Failures lead to success.