its just the same, so saying "it should only be defined by hardpoint size and not class" you sre saying "it should only be defined by hardpoint size and not hardpoint size"
Same with the mounting of capital ship weapons of fighters.
A complete fighter may has 500m^3.
the uberlazer may needs 5000m^3 in hardpoint space.
Regardless of how you turn it, if you design a ship that can mount the uberlazer it wont be a fighter.
You may take the hardpoint, the smallest life support capsule and reactor and slap it all together, but it wont fall under any classification of fighter.
Same with battleship shields, armor, engines etc.
You may glue a bike to a train-cannon, but you wont fit that into a bike stand...
Also: you limit the maximum hardpoint size but not the size of the ship?
What prevents you from designing a class XIII weapon to mount in your death star?
They dont just level up, you sit down in a garage with a ton of manufacturing equipment and resources and take your ship apart to mount bigger hardpoints.Der_Foe wrote:Why should they just suddenly level up? Why is it necessary to be allowed to buy a corvette?
So you need time, money and a safe place for that.
Nobody said that you need to do that to be allowed to buy a corvette.
I see where you got that from, but correlation does not imply causation