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Visible Construction of Capital Ships

#1
Something I'd like to see in LT as an aesthetic bonus is the gradual and visible construction of extremely large vessels in open shipyards. Personally I think that'd be quite awesome, and could be done by partially or fully wire-framing the completed ship model for minimal(?) effort.

Of course this would only come into play for ships large enough to warrant dedicated shipyards (I assume capital ships won't be sharing the same type of facilities as a fighter would for production!).

eg.
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Also a little outside-spoiler freelancer bait for Victor:
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Re: Visible Construction of Capital Ships

#10
I'm sure whatever the team comes up with will look pretty, I'm personally a fan of EVE's glowy stream of particles flying into place

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Challenging your assumptions is good for your health, good for your business, and good for your future. Stay skeptical but never undervalue the importance of a new and unfamiliar perspective.
Imagination Fertilizer
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Re: Visible Construction of Capital Ships

#12
Hyperion wrote:
Thu Feb 08, 2018 7:20 pm
I'm sure whatever the team comes up with will look pretty, I'm personally a fan of EVE's glowy stream of particles flying into place

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Look, it's pretty but it's not very industrial. I would like to see (Either as an option or just the default :V) more industrial looking construction.
I think industry has a beauty to it that shouldn't be thrown away in favour of magical glowy nanobots.
I am literally and wholly in love with myself.
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Re: Visible Construction of Capital Ships

#13
I agree, but I'm not sure there's a good and fairly quick way to get that industrial "Symphony of moving parts coming together" look for all the possible ships in LT, especially since the most animation we can realistically expect in 1.0 is spinning rings. Later on as a mod, I'd love to see it, and would definitely download it. :thumbup:
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Challenging your assumptions is good for your health, good for your business, and good for your future. Stay skeptical but never undervalue the importance of a new and unfamiliar perspective.
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
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Re: Visible Construction of Capital Ships

#14
Maybe it will be easier after we see what procedural capital ships look like in LT. Maybe components which are generated separately are able to be replicated and carried from a black box factory and placed into position. Or maybe there is a way to make the ship 'grow' from the middle outwards.

Or all ships could be treated the same and exit a massive hanger when they are finished. Being hidden from view while they are being worked on.
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Re: Visible Construction of Capital Ships

#15
for the graphics side, i'd prefer something relatively elaborate.

first put up some skeleton bars along the major lines of the hull, the main spine(s) of the ship. either as single bar or as multiple interconnected lines going in parallel (mostly for bigger ships, redundancy and spread load)

then i'd expand some blobby structures around hardpoints (reactors, shields, engines, turret mounts etc) slowly expanding them and spreading webbing of preliminary structural elements, larger power conduits, conveyors and piping between them

then i'd start to fill out the bulk of the ship, growing from the structural bars and the hardpoints.

towards the end (at 50-75 ish percent volume filled) i'd start some webbing tracing the hull forms (hull frame)

at the end the actual hull plating gets added while the last gaps in the internal structure get filled out.

all of that accompanied by fancy sci-fi looking fanning beams tracing the locations where stuff is currently being added, originating from construction drones and/or the gantry around the object under construction
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fancy sci-fi looking fanning laser show projector :V
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BFett wrote:
Sat Feb 10, 2018 12:53 am
Or all ships could be treated the same and exit a massive hanger when they are finished. Being hidden from view while they are being worked on.
why handle them differently from stations?
stations have to be built in plain view anyway, why not reuse whatever system they use?

also, why make capitals a special case? why would a fighter in construction be handled differently than capship construction? (besides the scale of the construction [something])
why shouldnt i be able to just put together a fighter in space if i dont have a production bay to do it internally?

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