Before posting, please read "The Demo" section of the LT @ PAX announcement post to acquaint yourself with the intended scope of the (combat-oriented) demo!
While I welcome your suggestions, please keep in mind that we are implementing the demo functionality under tight time constraints, and that time spent on things that aren't relevant to LT 1.0 will be minimized for obvious reasons. This means that features requiring a lot of time to implement or requiring infrastructure that is not currently finished are unlikely to be considered. As an example: "dynamic market economy that runs throughout the demo, influencing prices of purchasables" -- would not be a great suggestion, both because it involves implementing features that we haven't yet ported from LTC++, and because the 'funness' impact for a demo that many people will only spend a few minutes on is questionable at best. "Ability to purchase and deploy stationary weapons platforms to assist in defending," or "if your ship is destroyed, you respawn at a home station but lose 50% of your money; you only actually lose if the home station is destroyed" -- these would be reasonable suggestions, as they are more concerned with the demo mechanics and have reasonable implementation costs.
I'm also open to suggestions that introduce non-combat elements of LT, subject to the 'reasonable cost of implementation' constraint, so long as the suggestion would be fun for short-running play sessions. Combat is always low-hanging fruit since it's easy to hop into without requiring an hour to appreciate the depth of the mechanics (whereas many LT 1.0 mechanics will indeed require quite a lot of playtime to appreciate!)
So, what say you? What would get you inspired and hyped to see in the demo?
Post
Wed Dec 20, 2017 1:11 pm
#1
Limit Theory PAX Demo 2018 Suggestions Thread
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford