Re: S46's mega suggestion thread (will edit whenever something new pops up from out of my brain)
Posted: Mon Nov 13, 2017 1:33 pm
And what are the qualitative differences do you have in mind but scale?
how?
For all gameplay purposes? Yes.
Very true, the game should be called Boundless Theory instead because the player is certainly not limited in what they can achieve within the game. Or so I hope will be the case when it actually releases.S46 wrote: ↑Sun Nov 19, 2017 11:44 amMegastations could be command centres or something. Kind of like what a church would be to a parish. Also, when I say a megastation is special, think of your own ways as to how a particular one could be good for a particular purpose, rather than limiting your imagination with what I come up with... ...even if the game is called Limit Theory...
Ultimalety, we need only a pixel on the screen that has the function of moving around, shoot, mine and trade.Cornflakes_91 wrote: ↑Fri Nov 17, 2017 12:22 pmhow?
How would they behave differently?
Give me concrete examples instead of nebulous "its different"s
For all gameplay purposes? Yes.
Its a big ship which may has different weaponry but functions more or less the same.
Then what about the multiple entry point as typical behavior, besides amazing graphics, semantics and the impression of a rich universe?Cornflakes_91 wrote: ↑Mon Nov 20, 2017 6:02 amI couldnt care less about how they are labeled.
What i care about is how megastations are mechanically different from a Station writ large that they need independent implementation.
Which is what 46 asked for, them getting implemented.
There is nothing to implement if the only thing that separates the two concepts is scale.
What does "multiple entry point" do?
I have no idea how a station with special labeling would change either of those.CSE wrote: besides amazing graphics and the impression of a rich universe?
Is there more than one station in the game? If yes, are they all the same? If no, then obviously, there are differences in what individual stations bring to gameplay.Cornflakes_91 wrote: ↑Mon Nov 20, 2017 7:09 amWhat does "multiple entry point" do?
A station doesnt need to be special to have two hangar bays :V
Then, my friend, I am sorry for you. This means your experience will be so much more limited, if concentrating exclusively on mechanism and utility and not on label and poesy. No game can beat your interior imagination, it's a free add-on!Cornflakes_91 wrote: ↑Mon Nov 20, 2017 7:09 amI have no idea how a station with special labeling would change either of those.CSE wrote: besides amazing graphics and the impression of a rich universe?