Honestly, I think the best part of resource collecting is the idea of being able to play with the chemistry of the universe on a larger-than-life scale.
When I saw gameplay footage of no man's sky when it came out, I thought it had something like this. It was overwhelmingly disappointing to see it was just more flavour.
I'm still trying to figure out how this would work, but I think the idea of it is you play around with particle physics for research points and chemical components for materials or weapons or something cool.
One particular way I'm looking to do this is to use learning AI to help me code; after loading all the variables, like how many neutrons does a helium have, how many more does it take before it gets unstable, and so on until I could find a way to implement this in a game, so players can play with particle physics to their hearts content and have one heck of a time throwing strange quarks into a sodium particle until they discover zero-point energy and the sodium particle becomes a quantum mess of zoo particles.
Or you know, I could take it No Man's Sky way, have naturally occurring plutonium to fuel my spacecraft, and so on.
The main reason this topic is here is so I can pool ideas from the smarter members of this community who might have interesting ideas on how to turn playing around with chemistry and particles could help enjoy their gameplay experience.
Post
Mon Oct 02, 2017 10:55 pm
#1
Chemistry and Physics - If no feature, I will mod it so lets collaborate
Lurker Mode: DEACTIVATED
The most intriguing fact about imagination is that its all in your head.
The most intriguing fact about imagination is that its all in your head.