I remember playing X-wing back in the day. One of the features I liked was getting the ribbons on missions and medals on campaigns. I liked their design and my medals case and uniform. I currently play Neverwinter on the ps4 while I wait for LT. In that game you get what are called boons. Boons add small increments to your characters profile. However you have to choose what attributes you want on the character so no two characters are exactly alike. Like lets say you get a ribbon for killing (x) amount of enemies for a faction not only would you get a ribbon but the ribbon itself would carry with it your choice of lets say 3% armor damage or you can have 3% shield recovery. Tank or fighter is basically the choice between the two in this example. The medals after the campaigns are much higher but takes a long time to achieve.The rewards though make it worth while to climb the ribbons tree to get the medal associated with a particular campaign. You can even pick the campaigns you want to go after based on the rewards a particular campaign offers. It creates immersion and goals for players to go for. Some armor suits have an electrical field that flows just over the surface of the armor. I know that Neverwinter is a Multi-player but X-wing was not. Campaigns can be added as DLC as a pay per update if the players want more content later on. This post is long enough but you get the gist you can add and make it really immersive.