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Some Aesthetic Ideas
Posted: Thu May 12, 2016 6:58 pm
by Hyperion
I've come across a number of images recently that scream the LT aesthetic that I would like to see. I've put them together in a gallery
here. I also have descriptions of how and where I would think these images could serve as inspiration for various parts of the game. None of these images are my own work.
I think this would be a lovely beacon. Notably the expanding concentric semispheres with different colors. The colors could of course be identifying markers for just what it is the beacon is picking up, much like the scanner frequency (And perhaps a visual alternative to the frequency graph)
A delicious lovely loading screen, or perhaps a curtain hiding the construction of a ship at a shipyard
A cursor!
Honestly, no idea where this would be functionally useful, but it's damn pretty.
I imagine travelling through a wormhole might look something like this.
Travelling through a wormhole Part 2
Signal Lost.
The outside of a wormhole. pulsing with different colors
A flying formation of drones, where they form concentric hexagons that spin in opposite directions, leaving a wake in the path of their alternating directions.
The background image to an avatar, it's strange but it's their culture, you don't have to understand it.
Loading screen? Nodal Menu? Yes Please
More the idea of sinusoidal waves of parallel platelets than anything else, It made me think that an isometric view of the frequency scanner would look amazing!
This might be a way to show a lot of information about a star system on a map, with a bright light at the center, translucent toroids with different colors to represent known factions, and particles to represent the activity/population of a system.
This immediately struck me as a great way to visualize interstellar empires, as having almost a mucus like translucent envelope around the systems they control. The systems wouldn't jiggle like in the image, but in a 3d map it could really offer a more coherent way to envision what a particular faction's territory looks like
Something like this seems like it would be a good "rally point" marker for 3d space
This is a power core if I've ever seen one, something like this might be nice to see in schematic, hologram views of a ship or station
This seems like a good "working" icon for an overview of projects.
A good Planetary Beacon, or perhaps containment field
Loading Screen? Cursor? maybe
The icon for "RELEASE THE DRONES!"
Maybe a scan-refresh image, behaving like windshield wipers
"We are being Hailed Sir."
This could be so many things, from the game's main menu to a project manager, to...
Sorry, it's a bit unorganized, but inspiration often is
Re: Some Aesthetic Ideas
Posted: Thu May 12, 2016 7:24 pm
by Black--Snow
Woooow
They certainly are pretty. I like the wormhole one, though not visually accurate in any sense it would still be stunning.
Re: Some Aesthetic Ideas
Posted: Fri May 13, 2016 2:42 am
by Victor Tombs
You know what I am for the visuals, Hyperion. Thanks for taking the time and trouble to post them here.
Re: Some Aesthetic Ideas
Posted: Fri May 13, 2016 7:34 am
by Charley_Deallus
I'll admit that I caught myself drooling while mesmerized by these. Awesome stuff.
Re: Some Aesthetic Ideas
Posted: Fri May 13, 2016 2:11 pm
by Flatfingers
The thing is, virtually every one of those, if it wasn't actually generated procedurally, could be.
Talk about being a good fit for Limit Theory....
Re: Some Aesthetic Ideas
Posted: Fri May 13, 2016 2:39 pm
by BFett
I really like
this one. It gives me a Tron vibe. I think any of the ones in the last category would be great for loading screens or way-point markers.
Re: Some Aesthetic Ideas
Posted: Fri May 13, 2016 2:44 pm
by Hyperion
Flatfingers wrote:The thing is, virtually every one of those, if it wasn't actually generated procedurally, could be.
Talk about being a good fit for Limit Theory....
Glad you noticed!
that was a real part of the appeal. Would I prefer my limit theory to look like a moving renaissance painting? Yes. but until that becomes possible to do procedurally (which I believe several of these were), psychedelic minimalism is my general aesthetic vision for LT.
Re: Some Aesthetic Ideas
Posted: Fri May 13, 2016 2:46 pm
by Cha0zz
I think I'm hypnotised o_o
Re: Some Aesthetic Ideas
Posted: Mon May 16, 2016 2:24 pm
by Charley_Deallus
Limit Theory Psychedelic mod.
Re: Some Aesthetic Ideas
Posted: Mon May 16, 2016 11:37 pm
by Hyperion
Charley_Deallus wrote:Limit Theory Psychedelic mod.
Add Tie dye nebulae to these graphics.
Add Fractal stations
Like
and glowing ships with pulsing light
Like
Stoners will consider LT one of the greatest games ever.
Re: Some Aesthetic Ideas
Posted: Tue May 17, 2016 11:37 am
by Flatfingers
Now I'm having rotoscoping flashbacks to
Close Encounters of the Third Kind.
Re: Some Aesthetic Ideas
Posted: Wed Sep 07, 2016 7:29 am
by joker
Oh wow this is amazing. My jaw has definitely dropped. Gonna have to bookmark this and come back to use these concepts somehow in my own project. Thank you for sharing, appreciate it.
Re: Some Aesthetic Ideas
Posted: Fri Jun 30, 2017 5:41 pm
by Hyperion
Just an idea for a cool looking station or even ship
Re: Some Aesthetic Ideas
Posted: Mon Aug 28, 2017 6:46 pm
by Hyperion
so I went desktop hunting, and found a whole bunch of images, i'll include the ships in the ship concept thread as well, but here is what I found, and what they made me think as possibilities
Space Phenomena
Stations and Jumpgates
Colonies
Pareidolic Icons
Ships
Some UI stuff I think would be cool
Re: Some Aesthetic Ideas
Posted: Mon Aug 28, 2017 7:09 pm
by Victor Tombs
Hyperion wrote: ↑Mon Aug 28, 2017 6:46 pm
so I went desktop hunting, and found a whole bunch of images, i'll include the ships in the ship concept thread as well, but here is what I found, and what they made me think as possibilities
Can't beat great images, Hyperion. I'm still in love with your Pareidolic ideas.