Some Aesthetic Ideas

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Some Aesthetic Ideas

Postby Hyperion » Thu May 12, 2016 6:58 pm

I've come across a number of images recently that scream the LT aesthetic that I would like to see. I've put them together in a gallery here. I also have descriptions of how and where I would think these images could serve as inspiration for various parts of the game. None of these images are my own work.


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I think this would be a lovely beacon. Notably the expanding concentric semispheres with different colors. The colors could of course be identifying markers for just what it is the beacon is picking up, much like the scanner frequency (And perhaps a visual alternative to the frequency graph)


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A delicious lovely loading screen, or perhaps a curtain hiding the construction of a ship at a shipyard


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A cursor!


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Honestly, no idea where this would be functionally useful, but it's damn pretty.


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I imagine travelling through a wormhole might look something like this.


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Travelling through a wormhole Part 2


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Signal Lost.


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The outside of a wormhole. pulsing with different colors


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A flying formation of drones, where they form concentric hexagons that spin in opposite directions, leaving a wake in the path of their alternating directions.


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The background image to an avatar, it's strange but it's their culture, you don't have to understand it.


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Loading screen? Nodal Menu? Yes Please :D


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More the idea of sinusoidal waves of parallel platelets than anything else, It made me think that an isometric view of the frequency scanner would look amazing!

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This might be a way to show a lot of information about a star system on a map, with a bright light at the center, translucent toroids with different colors to represent known factions, and particles to represent the activity/population of a system.


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This immediately struck me as a great way to visualize interstellar empires, as having almost a mucus like translucent envelope around the systems they control. The systems wouldn't jiggle like in the image, but in a 3d map it could really offer a more coherent way to envision what a particular faction's territory looks like

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Something like this seems like it would be a good "rally point" marker for 3d space

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This is a power core if I've ever seen one, something like this might be nice to see in schematic, hologram views of a ship or station

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This seems like a good "working" icon for an overview of projects.

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A good Planetary Beacon, or perhaps containment field

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Loading Screen? Cursor? maybe :)

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The icon for "RELEASE THE DRONES!"


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More images from inside a wormhole!. If a variety of these could be combined, LT wormholes would be absolutely gorgeous! :shock:

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Another, gooey, fluidlike way of showing the frequency scanner. Especially useful is color variation of the blobs, indicating different signals in the same scan

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Just an animation guide for switching between windows. Just imagine a data screen being painted onto each of those polygons, and then being "flipped" in 3 dimensions to reveal other screens

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More loading/"working"/beacon/cursor Icons


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Maybe a scan-refresh image, behaving like windshield wipers

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"We are being Hailed Sir."

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This could be so many things, from the game's main menu to a project manager, to... :shock:



Sorry, it's a bit unorganized, but inspiration often is :lol:
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Re: Some Aesthetic Ideas

Postby Black--Snow » Thu May 12, 2016 7:24 pm

Woooow
They certainly are pretty. I like the wormhole one, though not visually accurate in any sense it would still be stunning. :P
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Re: Some Aesthetic Ideas

Postby Victor Tombs » Fri May 13, 2016 2:42 am

You know what I am for the visuals, Hyperion. Thanks for taking the time and trouble to post them here. :angel:
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Re: Some Aesthetic Ideas

Postby Charley_Deallus » Fri May 13, 2016 7:34 am

I'll admit that I caught myself drooling while mesmerized by these. Awesome stuff.
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Re: Some Aesthetic Ideas

Postby Flatfingers » Fri May 13, 2016 2:11 pm

The thing is, virtually every one of those, if it wasn't actually generated procedurally, could be.

Talk about being a good fit for Limit Theory....
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Re: Some Aesthetic Ideas

Postby BFett » Fri May 13, 2016 2:39 pm

I really like this one. It gives me a Tron vibe. I think any of the ones in the last category would be great for loading screens or way-point markers.
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Re: Some Aesthetic Ideas

Postby Hyperion » Fri May 13, 2016 2:44 pm

Flatfingers wrote:The thing is, virtually every one of those, if it wasn't actually generated procedurally, could be.

Talk about being a good fit for Limit Theory....

Glad you noticed! :D that was a real part of the appeal. Would I prefer my limit theory to look like a moving renaissance painting? Yes. but until that becomes possible to do procedurally (which I believe several of these were), psychedelic minimalism is my general aesthetic vision for LT.
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Re: Some Aesthetic Ideas

Postby Cha0zz » Fri May 13, 2016 2:46 pm

I think I'm hypnotised o_o
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Re: Some Aesthetic Ideas

Postby Charley_Deallus » Mon May 16, 2016 2:24 pm

Limit Theory Psychedelic mod.
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Re: Some Aesthetic Ideas

Postby Hyperion » Mon May 16, 2016 11:37 pm

Charley_Deallus wrote:Limit Theory Psychedelic mod.

:lol: Add Tie dye nebulae to these graphics.
Add Fractal stations
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and

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and

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and glowing ships with pulsing light
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Stoners will consider LT one of the greatest games ever.
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Re: Some Aesthetic Ideas

Postby Flatfingers » Tue May 17, 2016 11:37 am

Now I'm having rotoscoping flashbacks to Close Encounters of the Third Kind. ;)
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Re: Some Aesthetic Ideas

Postby joker » Wed Sep 07, 2016 7:29 am

Oh wow this is amazing. My jaw has definitely dropped. Gonna have to bookmark this and come back to use these concepts somehow in my own project. Thank you for sharing, appreciate it.
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