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Some Aesthetic Ideas

#1
I've come across a number of images recently that scream the LT aesthetic that I would like to see. I've put them together in a gallery here. I also have descriptions of how and where I would think these images could serve as inspiration for various parts of the game. None of these images are my own work.

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Image I think this would be a lovely beacon. Notably the expanding concentric semispheres with different colors. The colors could of course be identifying markers for just what it is the beacon is picking up, much like the scanner frequency (And perhaps a visual alternative to the frequency graph)

Image A delicious lovely loading screen, or perhaps a curtain hiding the construction of a ship at a shipyard

Image A cursor!

Image Honestly, no idea where this would be functionally useful, but it's damn pretty.

Image I imagine travelling through a wormhole might look something like this.

Image Travelling through a wormhole Part 2

Image Signal Lost.
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Image The outside of a wormhole. pulsing with different colors

Image A flying formation of drones, where they form concentric hexagons that spin in opposite directions, leaving a wake in the path of their alternating directions.

Image The background image to an avatar, it's strange but it's their culture, you don't have to understand it.

Image Loading screen? Nodal Menu? Yes Please :D

Image More the idea of sinusoidal waves of parallel platelets than anything else, It made me think that an isometric view of the frequency scanner would look amazing!
Image This might be a way to show a lot of information about a star system on a map, with a bright light at the center, translucent toroids with different colors to represent known factions, and particles to represent the activity/population of a system.
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Image This immediately struck me as a great way to visualize interstellar empires, as having almost a mucus like translucent envelope around the systems they control. The systems wouldn't jiggle like in the image, but in a 3d map it could really offer a more coherent way to envision what a particular faction's territory looks like
Image Something like this seems like it would be a good "rally point" marker for 3d space
Image This is a power core if I've ever seen one, something like this might be nice to see in schematic, hologram views of a ship or station
Image This seems like a good "working" icon for an overview of projects.
Image A good Planetary Beacon, or perhaps containment field
Image Loading Screen? Cursor? maybe :)
Image The icon for "RELEASE THE DRONES!"
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Image Image Image Image Image Image More images from inside a wormhole!. If a variety of these could be combined, LT wormholes would be absolutely gorgeous! :shock:
Image Another, gooey, fluidlike way of showing the frequency scanner. Especially useful is color variation of the blobs, indicating different signals in the same scan
Image Just an animation guide for switching between windows. Just imagine a data screen being painted onto each of those polygons, and then being "flipped" in 3 dimensions to reveal other screens
Image Image Image Image Image Image Image Image Image Image Image More loading/"working"/beacon/cursor Icons
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Image Maybe a scan-refresh image, behaving like windshield wipers
Image "We are being Hailed Sir."
Image This could be so many things, from the game's main menu to a project manager, to... :shock:

Sorry, it's a bit unorganized, but inspiration often is :lol:
Image The traditional view of robotics, the metal servant who doesn't ask questions, is merely nostalgia for slavery.
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Re: Some Aesthetic Ideas

#7
Flatfingers wrote:The thing is, virtually every one of those, if it wasn't actually generated procedurally, could be.

Talk about being a good fit for Limit Theory....
Glad you noticed! :D that was a real part of the appeal. Would I prefer my limit theory to look like a moving renaissance painting? Yes. but until that becomes possible to do procedurally (which I believe several of these were), psychedelic minimalism is my general aesthetic vision for LT.
Image The traditional view of robotics, the metal servant who doesn't ask questions, is merely nostalgia for slavery.
User: JoshParnell is accountable for this user's actions.
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Re: Some Aesthetic Ideas

#10
Charley_Deallus wrote:Limit Theory Psychedelic mod.
:lol: Add Tie dye nebulae to these graphics.
Add Fractal stations
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Image and
Image and
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and glowing ships with pulsing light
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Stoners will consider LT one of the greatest games ever.
Image The traditional view of robotics, the metal servant who doesn't ask questions, is merely nostalgia for slavery.
User: JoshParnell is accountable for this user's actions.

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