Hello Josh and all,
It's probably been suggested, though I didn't see it skimming the "common ideas" post.
Since Elite Dangerous is out and Star Citizen and No Man's Sky are in the offing, have you thought about turning your creation into a space sim engine / space game construction set? Your current game work could be a working demo/model/play-out-of-the-box example.
The Unity Engine, the Unreal Engine and now the Parnell Engine...
-Jymm
Post
Tue May 10, 2016 7:35 pm
#2
Re: The Parnell Space Sim Engine
I think the Unlimited Engine would be a better name.
--IronDuke
--IronDuke
Post
Tue May 10, 2016 7:39 pm
#3
Re: The Parnell Space Sim Engine
The "Correct" Engine is better.
Because for once we are seeing a game with a correctly designed engine. :3
Because for once we are seeing a game with a correctly designed engine. :3
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
console.log(`What's all ${this} ${Date.now()}`);
Post
Wed May 11, 2016 4:46 am
#4
Re: The Parnell Space Sim Engine
Welcome to the forums, Jymm!
Yes, this has been suggested before, and will likely play some part in my longer-term goals. Right now, of course, the goal is to get that so-called 'demonstration' of the engine finished!! But I do indeed see myself being interested in licensing the engine (or an even better version of it) once I've had more time to get all of that lined up after release. No doubt it would be a very helpful tool for some people, and I would love to help contribute to the space sim boon by making it easier for people to build cool space games.
In general, creating powertools to help game developers build awesome things more quickly is one of my strongest long-term desires -- basically, developing and providing PCG tech that lets everyone build the things they dream of building. That's what I want to be able to do someday!
Yes, this has been suggested before, and will likely play some part in my longer-term goals. Right now, of course, the goal is to get that so-called 'demonstration' of the engine finished!! But I do indeed see myself being interested in licensing the engine (or an even better version of it) once I've had more time to get all of that lined up after release. No doubt it would be a very helpful tool for some people, and I would love to help contribute to the space sim boon by making it easier for people to build cool space games.
In general, creating powertools to help game developers build awesome things more quickly is one of my strongest long-term desires -- basically, developing and providing PCG tech that lets everyone build the things they dream of building. That's what I want to be able to do someday!
“Whether you think you can, or you think you can't--you're right.” ~ Henry Ford
Post
Wed May 11, 2016 5:03 am
#5
Re: The Parnell Space Sim Engine
Behold, Cornflakes! Josh doth read the Suggestions forums!
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Imagination Fertilizer
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Post
Fri May 13, 2016 10:59 am
#6
Re: The Parnell Space Sim Engine
Wouldn't the fact that pretty much everything is being done in LTSL essentially mean that this is already happening?
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Post
Sun May 15, 2016 7:47 am
#7
Re: The Parnell Space Sim Engine
Hello fellow space sim junkies, It's your friendly neighborhood lurker!
I don't mind another space engine being out there for licensing, The I-Novae engine is my favorite thus far, it's amazing, The LT engine isn't that shabby either, but I think what LT has going for it is the AI, I've always been a fan of the idea of a procedural behavior AI, maybe not entirely procedural, i've always had a problem with games because once i'm onto the AI pattern, i can exploit it, so i always felt that there was a lack of unpredictability in AI behavior, so maybe the introduction of some behavioral modification to the algorithm that makes the AI a bit less predictable would make things more interesting. But i Digress.
More space sims and space engines = happier space junkies, so the more the merrier, I'm psyched for june 21st and can't wait for LT to come out, been waiting for this project a long time!
I don't mind another space engine being out there for licensing, The I-Novae engine is my favorite thus far, it's amazing, The LT engine isn't that shabby either, but I think what LT has going for it is the AI, I've always been a fan of the idea of a procedural behavior AI, maybe not entirely procedural, i've always had a problem with games because once i'm onto the AI pattern, i can exploit it, so i always felt that there was a lack of unpredictability in AI behavior, so maybe the introduction of some behavioral modification to the algorithm that makes the AI a bit less predictable would make things more interesting. But i Digress.
More space sims and space engines = happier space junkies, so the more the merrier, I'm psyched for june 21st and can't wait for LT to come out, been waiting for this project a long time!
Post
Thu May 19, 2016 7:42 pm
#8
Re: The Parnell Space Sim Engine
Sunkenmonk wrote: More space sims and space engines = happier space junkies, so the more the merrier, I'm psyched for june 21st and can't wait for LT to come out, been waiting for this project a long time!
I'm psyched for june 21st and can't wait for LT to come out,
Is there something you want to tell us?june 21st
Post
Thu May 19, 2016 7:46 pm
#9
Re: The Parnell Space Sim Engine
That's the release date for No Man's Sky in the US.
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Post
Thu May 19, 2016 7:53 pm
#10
Re: The Parnell Space Sim Engine
Ah. Scallywag, don't you know to never have a date and something about LT coming out in the same sentence!Talvieno wrote:That's the release date for No Man's Sky in the US.
Post
Thu May 19, 2016 8:59 pm
#11
Re: The Parnell Space Sim Engine
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Fri May 20, 2016 4:06 am
#12
Re: The Parnell Space Sim Engine
its also unlikely that he knows the release date and the "usual suspects" not0111narwhalz wrote:Sunkenmonk wrote: More space sims and space engines = happier space junkies, so the more the merrier, I'm psyched for june 21st and can't wait for LT to come out, been waiting for this project a long time!I'm psyched for june 21st and can't wait for LT to come out,Is there something you want to tell us?june 21st
Post
Fri May 20, 2016 11:24 am
#13
Re: The Parnell Space Sim Engine
The key word that was missed was "and". Other than that we all know that LT will likely release some time in the next 5 years, and will most certainly be in our hands within the next 10, assuming that Josh gets carried away to work on Star Citizen.
I'm currently just waiting for Josh to tell us that LT is at the place we last saw it about a year ago. Some screenshots would be nice, along with any music that has been shared in the video logs without Josh's voice over it. Basically anything that could inspire conversation about Limit Theory would be welcome at this point.
I'm currently just waiting for Josh to tell us that LT is at the place we last saw it about a year ago. Some screenshots would be nice, along with any music that has been shared in the video logs without Josh's voice over it. Basically anything that could inspire conversation about Limit Theory would be welcome at this point.