Okay, so imagine. You buy a small fighter like spaceship. You take it into a hangar, where you can reprogram the ship (not literally programming it). You can bind certain keys to say power up the lasers on the left side and fire them or a key to fire the thrusters on the front top and back bottom so you can do flips.
Basically, it'd be nice to see a way to bind keys to do things. Like how we were shown how you can adjust the power of weapons, thrusters, etc.
Post
Thu Dec 31, 2015 6:01 am
#2
Re: Coding your ship
Isn't that the normal Key-binding found in every game? Unless you want different bindings to different ships, which might easily end up messy.
Apparently, sometimes stuff might happen.
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Post
Thu Dec 31, 2015 10:18 am
#3
Re: Coding your ship
immersive key bindings ?
"not literally programming it"
why not !
"not literally programming it"
why not !
Post
Thu Dec 31, 2015 8:21 pm
#4
Re: Coding your ship
Are you talking about weapon groups such as those in the Mech Warrior series of games? If so I support your idea. It is not always welcome to fire all weapons at the same time. Instead, having the option to change which weapons fire at a key press would become necessary for ships with different types of weapons which have different travel times.
Post
Fri Jan 01, 2016 4:23 am
#5
Re: Coding your ship
A way to modify the ship internal AI should be a good idea.
For example, in X3 series, you can buy software for turrets or other things.
It should be nice to be able to add hand-made software to improve the ship AI (and add bugs to your ship ).
But I think the idea has already been posted in this forum.
For example, in X3 series, you can buy software for turrets or other things.
It should be nice to be able to add hand-made software to improve the ship AI (and add bugs to your ship ).
But I think the idea has already been posted in this forum.