Re: Real Astronomy
Posted: Fri Dec 18, 2015 4:18 am
As I recall it the moving planets wasn't just a problem because of the warp rails but mostly because of the way the universe is generated. Don't have a source right now though.Flatfingers wrote:...
Planets orbit their primary star
Josh has declared this "hard," so I'm not really expecting to be able to do this. On the other hand, he may only think it's hard because of his warp rails... but I have no trouble removing those from my game entirely. (Sorry, Victor! )
Planets rotate
This one will bug me if it's not already going to be in LT. Even in a pocket universe where some mysterious force holds enormously massive spheres immobile in space, how could life as we know it form? With no rotation to evenly heat and cool the whole surface, how could there be colonies anywhere but on the terminator line between permanent night and day hemispheres? Physics as we know it would have to be really freaky for this to work.
While I continue to think that "plausible" is a much better yardstick for assessing gameplay feature ideas than "realistic," these two would go a long way toward satisfying the itch even I feel for comprehensible planetary physics!
I agree on the plausible thing. Black holes aren't much fun if you only find one in a million systems as a black hole.