Ringo wrote:Hmm some players may just want to explore and not worry too much about figuring out which weapon types are best against what, or how to get best energy distribution etc. Way I see it LT is not focused as a combat simulator. There is combat but it is not the central feature of it. I feel the focus of LT is on exploration, a sandbox where you can go anywhere (within the ability of yourself not to get killed) and do anything you want.
There is no "focus" or central feature announced for the game.
There are however 6 different career paths revealed (which we for now have to assume will have equal much development focus):
You are a Merchant.
You are an Admiral.
You are an Explorer.
You are a Pirate.
You are a Wingman.
You are a Miner.
As you can see 3 or half of these are directly related to combat and weapons (Admiral, Pirate and Wingman). So we can assume, that around half the focus of the game will be related to combat, weapons and fleetcombat, to make half of the careers more interesting.
Even descriptions in the "peaceful" career paths hint's that weapons and combat will be fairly central "you harvest that which will become warheads, turrets, and even ships".
Sensor mechanics is also very much related to the explorer career and miner paths in order for them to scan for and find locations and minerals.
Zenton Karvash wrote:
Realism: The main thruster of a Space Shuttle detected past the orbit of pluto, a manuevering thruster of a Space Shuttle can be detected past the asteroid belt, and the main reason the doors on the top of the shuttle craft are open during space flight is that heat of the life support is dispensed via the panels on the inside of the doors.
I don't think you need to worry about that. The craft we send out to space right now are 100% scientific. This means pretty much 100% of their payload is sensors or related systems. They also don't have to worry about if anyone can detect them at all.
A warship will have to carry armor, weapons, countermeasures and many other systems competing for payload which means sensors will be much smaller in size and range.