Or we build actually good interfaces instead of skipping on the interesting parts of differing ammo needs along with the annoyanceGazz wrote: This way a ship's "ammunition" could still be magic goo that fits into every weapon and you can see the supply status of a fleet at a glance instead of having to dig through 7 pages of spreadsheet to check on every dinky fighter's special ammo needs.
Post
Mon Feb 06, 2017 9:37 am
#31