Gazz wrote:This way a ship's "ammunition" could still be magic goo that fits into every weapon and you can see the supply status of a fleet at a glance instead of having to dig through 7 pages of spreadsheet to check on every dinky fighter's special ammo needs.
Or we build actually good interfaces instead of skipping on the interesting parts of differing ammo needs along with the annoyance
I like how EVE does it. (He says for the umpteenth time)
However, EVE doesn't work on the basis that you're outfitting a fleet of ships, just one at a time. Of course, as you said a good UI will completely erase the issues.
Options for dividing the fleet evenly for ammo (50% for HE, 50% for AP), diving it by ship class (Frigates load HE, Cruisers load AP), by gun type (Cannons vs Autocannon vs lasers vs missiles), etc.
However this begs the question of different gun types using different ammo, which becomes a royal pain in the ass because instead of say 10 unique ammo types you have 10 unique ammos for 10 unique weapons resulting in 100 no so unique ammo types, which whether they are or aren't unique is far too many imo.