That's what I mean by limits. All of your suggestions are very well thought-out and reflect what I mean. Except for the robots being unable to improve. I mean, it's well thought-out, it just doesn't reflect what I mean. But that's a small point that really doesn't have to be argued.Jazehiah wrote:...unless, by starting early, they gimped themselves by using older, slower construction models. All you, or anyone else, has to do is build a faster construction module.Well, I know that some people won't like war automation; that's why autowars have to be limited. It's an exponential growth factor; it doesn't really matter how many resources you have, all you have to do is research and design and plant a seed, and so long as someone out there didn't plant a seed before you, your numbers will be far superior,
Unless you take my suggestion to limit the evolution of AI fleets to only what they manage to salvage. If technology evolves, the AI has to work to catch up. The AI will always be behind. With machine learning, you can sabotage its growth and tactics for later on. All you have to do is pretend to evolve slowly by poking with old ships only to do a clean sweep with a modern fleet.and you're almost guaranteed to win. Especially if you automate strategy and don't have to be there every second of the day. My point is that if the AI does this, and a player wants to defeat the AI, that player, who doesn't want to do this, will have to, and thus there have to be limits so that that player doesn't have to do this, and so that you can't easily beat the game with your automaton fleet. It has to be balanced. All paths have to have equal benefits and drawbacks, more or less. That's why there has to be limits, or at least major weaknesses.
Also, unless the AI cannibalizes its old ships to make new ones, it will always have a bunch of older ships in the fleet. Those ships would make for easy pickings, wouldn't they? But let's say your AI fleet does cannibalize most of the outdated ships. Then, the fleet may be strong, but relatively small in number. It also can't be any more advanced than whatever you're throwing at it.
If you're out of money and the AI got your only really good ship, yeah. You might have a problem. But seriously, that's the case with any race more advanced than you. If you really want fewer aggressive races, pick a different seed. Also, one of the trade-offs of having robots control your ships, is that they have to be replaced to see improvements in pilot performance.
TL;DR:
1) Slow construction builds slowly. Just build faster.
2) Make AI such that if they only see week fleets, they'll be weak.
3) If you're that worried, pick a different seed.
So... yeah. I guess. We agree. *awkward silence*