i. Ship-to-ship weapons
- Energy Weapons
A) Beam laser (higher damage as beam is sustained)
B) Pulse lases (good point defence, high rate of fire) - Projectile cannons
A) Artillery (high mass, low rate of fire, long range)
B) Mini-gun (good point defence, low mass, extreme rate of fire, short range)
C) Flechette cannon (fires a cone of medium mass projectiles, high damage, short range, medium rate of fire)
D) Flak cannon (fires small projectiles with proximity blast, low damage, short range, high rate of fire, only useful against fighters) - Magnetic weapons
A) Rail-gun (fires large projectiles at extreme velocity, high hull damage, long range, low rate of fire)
B) Gauss needler (requires more space than a rail-gun, smaller projectiles at a lower velocity, medium range, medium rate of fire, more precise, able to puncture enemy armor) - Missiles
A) Torpedo (short-range, large payload, guided)
B) Cruise (long-range, small payload, guided)
C) Rocket pod (seperates into many smaller missiles, unguided, hard to reload, may be used to saturate an area)
D) Rocket (high fire rate, unguided like the pod variant, easier to reload, well suited to targets with a large cross-section)
E) Swarmer (like a rocket pod but with guided missiles, the inclusion of a guidance system means reduced payload, effective against fighter clusters)
F) Light missile (short range, small payload, guided, great tracking, useful against smaller ships) - Miscellaneous
A) Plasma caster (high hull damage, DOT effect, short range, medium rate of fire)
B) Particle beam (medium shield damage, medium hull damage, medium range)
C) Drone (very small un-manned craft about 1/2 the size of a fighter, can only function near host ship, size allows for great manueverability, but they lack space to implement shielding)
- Fixed mount - takes less space and power
- Swivel mount - able to track 30°- 45°of motion on a predesignated axis, requires less space and power than a turret, but more than a fixed mount
- Turret mount - the turret itself takes space and power on top of the weapon requirements
- Spine mount - a weapon running the length of the ship, extremely high damage, range, and power consumption, requires the ship to be facing the target
- Mines - homing over variable distances based on build, variable payload typically explosive, possibly EMP, usually drop in batches
- Stationary weapon platform - able to rotate on its axis to fire at moving targets, many different sized turrets, possibly platforms with multiple small-medium sized weapons that track as one ie. a dual small beam laser platform