Return to “Suggestions”

Post

Re: Small things that would be nice to have

#61
@Cornflakes_91

"which game relevant surfaces or atmospheres?"

Well, I dont know your definition of game relevancy, so
I cant answer your question.
Just in case of a rhetorical question:
From my point of view, improved possibility to interact with
the environment(which is otherwise mere decoration), means
improved gameplay and immersion much like collabsible containers
or a personalized ship computer.
Again, a matter of personal taste.

If someone has enough imagination to play a Game like LT only
with paper and pencil even a computer and internet might be
irrelevant.


"the only change would be texture changes and at max some arbitary
limitations for colony placement"

So, even better, not much work is needed, it is actually a small thing.
Post

Re: Small things that would be nice to have

#62
notami wrote: About Gravity:
".....killer gravity and storms"
To bring a capital Ship with the weight of several hundredthousands tons or
more and the aerodynamics of a giant brickstone to a controlled Landing on a
Planet like(to make things easier), say Mars, you would certainly need a
technology that beside some other small extras, can handle artificial
(anti)gravitation.
You cant do this only with reactive propulsion/"Rockets", chemical, ion, plasma
no matter what.
you can do that without "magical" science.

the bigger question than if you can do it is: can you do it without completely destroying the surface you were going to land on?

thats going to be a tad harder.

also: why should we have landing capital ships?

have a transfer station in orbit and anything too large to land safely unloads its stuff there and then smaller atmosphere capable vessels take over.

notami wrote: About high Pressure, Storms, Radiation, ionized Atmospheres:
"Because our shields will definitely be able to survive entering the atmosphere. Let alone
the entire settlement's. You want to try build colonies on the surface of miniature stars"
Energyshields, as well as nanomachines that "heal" damaged armor and
structure in no time are fictional.So, there is always some psdeudoscientific
explanation aviable what these fictional technologies can do and what not.
It has beeing stated here before by the developer himself, that stars couldnt
be reached, otherwise your Suggestion of exploring the Corona and the surface
of a sun could be quite interesting.
why should anyone want to live there?

what makes being there so important that its worth the effort of having to sustain protection against such hostile environments?

notami wrote: Well, I dont know your definition of game relevancy, so
I cant answer your question.
Just in case of a rhetorical question:
From my point of view, improved possibility to interact with
the environment(which is otherwise mere decoration), means
improved gameplay and immersion much like collabsible containers
or a personalized ship computer.
Again, a matter of personal taste.

If someone has enough imagination to play a Game like LT only
with paper and pencil even a computer and internet might be
irrelevant.


"the only change would be texture changes and at max some arbitary
limitations for colony placement"

So, even better, not much work is needed, it is actually a small thing.

i mean: what would the proposed types change in the game?

what would they do for the game?

the player cant interact with them directly, they'll always stay "on the paper" gameplay wise

how would they be different from terran worlds, marsian worlds, barren worlds etc...?
Post

Re: Small things that would be nice to have

#63
@Cornflakes_91
"you can do that without "magical" science."
You mean landing (not to mention starting again later)
only with rocket engines ?
Sure.
The major part, 99,9 % if you want, of the volume of some
big cruiser or frighter could consist only of tanks with
reactive mass only carried around by the ship to be blown
out of the nozzles once and you would find it "rather difficult" to
land and start.Well maybe you can trow away parts of your
"Ship" since these are nothing more than empty tanks anyway.
-> Kerbal Space Program / Saturn Rocket from the 1960ies
(And with the odd big shape of your futuristic vessel better
hope that no mild wind(not storm) is blowing.)
Then flying away from the orbit, and then heading
towards your aim while constanly thrusting and maneuvering with your
rocket propulsion.-> of course no oldfashioned swing by maneuver!
Like in some silly action movie where people shooting with
pistols and automatic rifles on and on and never have to reload
a single magazin.
This is real Magic indeed.

"..can you do it without completely destroying the surface you were going to land on?"
Without "magic" antigravitation (why should this be more unrealistic than wormholes and
warp-lanes ?) you would have this and more problems.

Due to the "Quadrat-Kubik Gesetz" - sorry I didnt find this in English-
with an object getting bigger in size volume- and cross-section values grow differently
you might also get problems with the landing gear of your vessel.
(unless you are hovering on a magical energy field.)
Or even with the structural Integrity of the huge vessel itself, completely without the forces during landing and starting.
For an EVE Tempest-class battleship(which I would prefer over any saturn rocket!)
or similiar shaped fragile constructions in LT the gravitation of smaller
Planets like earth or mars would be enough to break such a ship into pieces.

"why should anyone want to live there?"
Generally, in real Life as well as in fiction I like
exotic environments.
Where is the Point in travelling many light years to
visit a world that looks very much like the golf course
right around the corner ?.With a little bit snow on it or with
the green grass showing ?
For gameplay explanations you could easily find many reasons.
Especially precious and rare resources that would of course
require higher investment and research efforts.

"how would they be different from terran worlds, marsian worlds, barren worlds etc...?"
Just google some pictures from the surfaces of Venus, Titan or Io and
you have the answer to your question.

"...why should we have landing capital ships"

also

"..i mean: what would the proposed types change in the game?

what would they do for the game?"

Dont want to be unpolite, nevertheless I partially reiterate myself:

From my point of view, improved possibility to interact with
the environment(which is otherwise mere decoration), means
improved gameplay and immersion much like collabsible containers
or a personalized ship computer.
If you can "do" many different things in a game thats always a good thing.
What would it do for a game if you could collect plants and herbs
to produce food or magic potions ?
Skyrim is so much better than unreal tournament.

Again, a matter of personal taste.
Post

Re: Small things that would be nice to have

#64
P.S. Just forgot to mention: To power your propulsion system as well as
your fancy railguns, lasers and energy shields, you might want
some new highpower energy-generators.
The possible solutions like fusion or antimatter are unlike the
way they are usually presented in sci-fi literature, by no means
clean and easy to use, with fusion (fast neutrons, even when using helium-3 fuel)
and Antimatter(high energy Gamma) a good dose of radiation is unavoidable.
So, there is more Magic in the Air.
Post

Re: Small things that would be nice to have

#65
notami wrote:@Cornflakes_91
"you can do that without "magical" science."
You mean landing (not to mention starting again later)
only with rocket engines ?
Sure.
The major part, 99,9 % if you want, of the volume of some
big cruiser or frighter could consist only of tanks with
reactive mass only carried around by the ship to be blown
out of the nozzles once and you would find it "rather difficult" to
land and start.Well maybe you can trow away parts of your
"Ship" since these are nothing more than empty tanks anyway.
-> Kerbal Space Program / Saturn Rocket from the 1960ies
(And with the odd big shape of your futuristic vessel better
hope that no mild wind(not storm) is blowing.)
Then flying away from the orbit, and then heading
towards your aim while constanly thrusting and maneuvering with your
rocket propulsion.-> of course no oldfashioned swing by maneuver!
Like in some silly action movie where people shooting with
pistols and automatic rifles on and on and never have to reload
a single magazin.
This is real Magic indeed.
fusion thrusters arent magic science, they are just an engineerin challenge which whe havent mastered yet.

or NERVA rockets, or air breathing engines....

there are many things we know that would need less propellant mass than a stupid chemical rocket.

(using projectrho as source) i get a mass ratio of about 1% propellant mass for the linked drive and 10km/s dV, and a 2% for 20km/s dV, more than enough for powered landing from orbital velocity.

notami wrote: Due to the "Quadrat-Kubik Gesetz" - sorry I didnt find this in English-
with an object getting bigger in size volume- and cross-section values grow differently
you might also get problems with the landing gear of your vessel.
(unless you are hovering on a magical energy field.)
Or even with the structural Integrity of the huge vessel itself, completely without the forces during landing and starting.
For an EVE Tempest-class battleship(which I would prefer over any saturn rocket!)
or similiar shaped fragile constructions in LT the gravitation of smaller
Planets like earth or mars would be enough to break such a ship into pieces.

erm... thats why we cant have big buildings on earth? :roll:

a ship which can endure the at least 1g of acceleration from its own engines could also endure being on a planet and enduring the same forces affecting it

notami wrote: "why should anyone want to live there?"
Generally, in real Life as well as in fiction I like
exotic environments.
Where is the Point in travelling many light years to
visit a world that looks very much like the golf course
right around the corner ?.With a little bit snow on it or with
the green grass showing ?
For gameplay explanations you could easily find many reasons.
Especially precious and rare resources that would of course
require higher investment and research efforts.
you dont have much from an exotic environment when you have to stay in an armored complex all the time :roll:

notami wrote: "how would they be different from terran worlds, marsian worlds, barren worlds etc...?"
Just google some pictures from the surfaces of Venus, Titan or Io and
you have the answer to your question.
stop being passive agressive and talk around what im meaning :roll:

where would they be different gameplay wise than other planets?

notami wrote: If you can "do" many different things in a game thats always a good thing.
again, what would they do more than other planet types?

notami wrote:P.S. Just forgot to mention: To power your propulsion system as well as
your fancy railguns, lasers and energy shields, you might want
some new highpower energy-generators.
The possible solutions like fusion or antimatter are unlike the
way they are usually presented in sci-fi literature, by no means
clean and easy to use, with fusion (fast neutrons, even when using helium-3 fuel)
and Antimatter(high energy Gamma) a good dose of radiation is unavoidable.
So, there is more Magic in the Air.
again, can you do it without leveling the landing site?
Post

Re: Small things that would be nice to have

#66
@Cornflakes_91
well if you want to believe with all your heart you could achieve
interstellar space travel with rocket propulsion and nuclear fusion
so be it. I wont stop you
That doesnt say anything about the pointlessness of insisting
of today style realism in a computer game settled some thousand
years in the future.

"you dont have much from an exotic environment when you have to stay in an armored complex all the time"
Who says that this complex has to be "heavily armored" with thick "concrete" or "steel" walls.
Well maybe I could have a look outside with the help of some magic technology ?

"stop being passive agressive and talk around what im meaning"
"where would they be different gameplay wise than other planets?
"again, what would they do more than other planet types?
"again, can you do it without leveling the landing site?"

I think I have answered your question more than one time,
and like I can't bother you doing a google search or actually
reading my Posts you like to refer to I myself can't be bothered
doing google searches about buzzwords like "passive agressive".

Maybe, with a little bit more passive agressiveness from my side
I could ask you some questions:

Why would we need different types of Ships ?
what would it do for the game ?
Why would we need different kinds of turrets ?
what would it do for the game ?
Why would we need different kinds of missles ?
what would it do for the game ?
Why would we need different kinds of Planets(only as
pictures/background decoration) ?
what would it do for the game ?
Why would we need warp-lanes?
what would it do for the game ?
Why would we need wormholes?
what would it do for the game ?
Why would we need research ?
what would it do for the game ?
Why would we need different goods for trading ?
What would it do for the game ?

Wouldnt it be best if Mr. Parnell stops his hard work
and convert LT into a Pencil and Paper game ?


If you answer you will certainly talk around what I am meaning,
furthermore I wont really read your answers, but if I do, I would
like to confuse your answer to Question Nr. 1 with your answer to
Question Nr. 5 and so on and due to these misunderstandings, I will
ask you the same Questions over and over again.
Post

Re: Small things that would be nice to have

#67
@notami

Not to be picking on you or anything, but...

Do you make this strange and incomprehensible
text formatting all
by yourself because you like it hard
er for others to under
stand or it's your phone/tablet/other electronic
device that makes line too
short and puts in line
breaks too often?

Just saying, you know. What you say may have merit, but the way it's presented makes it really hard to read. Could you please sort it out...please?
Image
Survivor of the Josh Parnell Blackout of 2015.
Post

Re: Small things that would be nice to have

#69
It doesn't. You can type without fear! Actually, what you type normally doesn't have any line breaks - your web browser separates everything into lines automatically depending on the scaling, monitor resolution etc. When you need to separate what you type for some reason or another, you can press Enter a couple of times.

Like that.
Image
Survivor of the Josh Parnell Blackout of 2015.
Post

Re: Small things that would be nice to have

#72
SAMEagle wrote:This may have been mentioned previously, but what about an AI module that you can have take over for your targeting and auto-fire? Forgive me if it sounds goofy or already exist. However, It would be nice for multi-target engagement.
I'm quite sure that turrets would be able to auto-target. Which is almost a requirement to make capital ships useful anyway.
LT Wiki | IRC | REKT Wiki
Image
Idiots. Idiots everywhere. ~Dr. Cha0zz
Post

Re: Small things that would be nice to have

#73
davdav wrote:
notami wrote:Beeing able to build planetary colonies on Gas Giants, Plasma Planets,
cold Worlds like Titan or hot Worlds like Venus in a variety of hostile
environments -> also a greater variety of surfaces and atmospheres.
I agree with you, but it's not exactly a "small thing".
Perhaps it should be better in the mod idea topic.
nah, shouldnt be that hard to implement, for floating colonies it would need some cross-linking to station generation algorithms (on the graphics side), but the rest is just some fancy graphics

Online Now

Users browsing this forum: No registered users and 6 guests

cron