Small things that would be nice to have

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Re: Small things that would be nice to have

Postby Idunno » Fri May 06, 2016 12:04 am

Hyperion wrote:
Cornflakes_91 wrote:something from the pretty niche game "XO"


the gif says it all, quick flanking with only a few clicks, seems nice to have

http://imgur.com/VWSNDiH

Ok, this looks lovely. I could get behind more warfare if it was like this....

I am still however partial to asymmetrical warfare with total war while enemy insurgents are hidden throughout the civilian population and fighting them is all about detecting them and cutting their supply chains before they blow you up

*High-fives obvious Cybran Brethren* :ghost:
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Re: Small things that would be nice to have

Postby Black--Snow » Fri May 06, 2016 5:53 am

Idunno wrote:
Hyperion wrote:
Cornflakes_91 wrote:something from the pretty niche game "XO"


the gif says it all, quick flanking with only a few clicks, seems nice to have

http://imgur.com/VWSNDiH

Ok, this looks lovely. I could get behind more warfare if it was like this....

I am still however partial to asymmetrical warfare with total war while enemy insurgents are hidden throughout the civilian population and fighting them is all about detecting them and cutting their supply chains before they blow you up

*High-fives obvious Cybran Brethren* :ghost:

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Re: Small things that would be nice to have

Postby Hyperion » Fri May 06, 2016 5:54 am

*has no idea what you're talking about* :shifty: :shh:
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Re: Small things that would be nice to have

Postby Cornflakes_91 » Fri May 06, 2016 7:01 am

Black--Snow wrote:
Spoiler:      SHOW
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eeeew, supreme commander 2
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Re: Small things that would be nice to have

Postby Black--Snow » Fri May 06, 2016 7:57 am

Cornflakes_91 wrote:
Black--Snow wrote:
Spoiler:      SHOW
Image


eeeew, supreme commander 2

I couldn't find any FA pics, weirdly.
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Re: Small things that would be nice to have

Postby Idunno » Fri May 06, 2016 8:01 am

Black--Snow wrote:
Cornflakes_91 wrote:
Black--Snow wrote:
Spoiler:      SHOW
Image


eeeew, supreme commander 2

I couldn't find any FA pics, weirdly.

Spoiler:      SHOW
Image
:ghost:
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Re: Small things that would be nice to have

Postby Black--Snow » Fri May 06, 2016 8:07 am

They look like ducks. I reckon they should be in LT.
ROBOTIC SQUARE DUCK RACE AHOY!
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Re: Small things that would be nice to have

Postby Cornflakes_91 » Sun Sep 18, 2016 4:00 am

What occured to me while annoy..er...enlightening other forums with my wisdom was that slaving your ships front/main weapons to the AI, most specificly in fighters.

That you have your mouse controls free to control your ship and have the AI do the shooting for you.

this assumes that all weapons are gimballed to some degree.


This would make it easier for people without
Hardenberg wrote:the reflexes of a 15 year old hopped up on Red Bull
to engage in fighter action.
And a convenience feature for everyone who just wants to play a calmer game for the time being :)
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Re: Small things that would be nice to have

Postby Silverware » Sun Sep 18, 2016 2:37 pm

Heh, in any game where you are shown to have a computer system of any sort. The guns should not only auto aim at the correct target lead, but should only fire while you are holding the trigger *AND* the weapon has a firing solution.

Computers at any level better than a watch, can easily calculate firing solutions and move gimbaled, or turreted weapons into place.

Humans are basically redundant at this point, except for decision making. Even then if they computers are at the modern level or better then there is no need for humans inside of anything smaller than a Naval Corvette
Fighter aircraft AI already outperform humans in mostly every situation.



So either make the tech level WW2 in space, complete with actuators and lack of real radar.
Or go home, and fly a big ship that launches drone fighters!
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Re: Small things that would be nice to have

Postby Cornflakes_91 » Sun Sep 18, 2016 3:08 pm

Silverware wrote:Heh, in any game where you are shown to have a computer system of any sort. The guns should not only auto aim at the correct target lead, but should only fire while you are holding the trigger *AND* the weapon has a firing solution.

Computers at any level better than a watch, can easily calculate firing solutions and move gimbaled, or turreted weapons into place.



Well, we already /have/ automatic targetting in all turreted weapons, all im suggesting is to apply it for convenience to fighter main cannons as well.

The other logical inclusions of computers getting smarter have already been discussed in myriad drone threads and are outside the scope of this thread :P
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Re: Small things that would be nice to have

Postby Flatfingers » Sun Sep 18, 2016 9:33 pm

Perfect AI targeting would be pretty boring.

How about being able to research/make/buy/optimize targeting hardware of varying capabilities?

Every ship gets a default targeting system, so the idea of letting the ship do the firing can still work. But really good targeting should take time to acquire.
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Re: Small things that would be nice to have

Postby Philip Coutts » Mon Oct 03, 2016 12:10 pm

A game to play would be really nice... :ghost: :D
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Re: Small things that would be nice to have

Postby Lum » Mon Oct 03, 2016 12:30 pm

I'm always this far for making that comment since forever, but never came to it *shrugs*
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Re: Small things that would be nice to have

Postby mcsven » Sat Oct 08, 2016 6:18 am

Way back in the mists of time we talked about having two different forms of fast travel: Freelancer-style trade lanes (or warp rails or whatever Teh Josh is calling them these days) and then some form of naturally occurring lanes.

When I saw this article on RPS I thought of the latter - this could be a nice way to spread them throughout a system.
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Re: Small things that would be nice to have

Postby Cornflakes_91 » Sat Oct 08, 2016 11:24 am

mcsven wrote:Way back in the mists of time we talked about having two different forms of fast travel: Freelancer-style trade lanes (or warp rails or whatever Teh Josh is calling them these days) and then some form of naturally occurring lanes.

When I saw this article on RPS I thought of the latter - this could be a nice way to spread them throughout a system.



it looks cool, i dont see how it would make a good topography to get around a solar system...?

a tree doesnt make a nice net to get from anywhere to anywhere.
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