Small things that would be nice to have

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Small things that would be nice to have

Postby Cornflakes_91 » Wed Dec 17, 2014 3:14 pm

i had a very small idea flying round my head, and in itself it wouldnt be worth an own thread.

so lets just collect small things that would be fun to have in the game but which would not take much time to neither implement nor balance.


my small thing of the day is:

Gear changes.

it may seems silly at first glance but i think it has some value.

say you want to dock your ship, which requires some fine maneuvering which you cant get (assume a mouse and keyboard player) with your simple WASD keys for maneuvering.

so you could "change gear", redefine where your 100% throttle setting stops.

i have more or less 3 settings in mind.

"full gear", which lets you throttle up to the maximum that your current energy allocation allows.

"drive gear", which limits your throttle just below the "jump point" of your drive,
as such keeps you below cruise drive speeds (reference link for the "jump point" stuff)

and
"parking gear" which limits your throttle to a (configurable) low amount, say 20% of your maximum thrust
to provide you with the necessary fine controls to do precise maneuvering.

ideas? critique?
other small ideas that would fit in the thread?
Last edited by Cornflakes_91 on Thu Dec 18, 2014 6:31 am, edited 1 time in total.
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Re: Small things that would be useful

Postby fatmop » Wed Dec 17, 2014 3:44 pm

Considering the binary nature of WASD controls (it's on or off), that sounds pretty damn useful. However, with just a little practice it's not at all difficult to maneuver small distances with very quick pulses of the thruster. So if variable throttle limits don't make it in, I'm pretty sure most of us will be just fine.
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Re: Small things that would be useful

Postby Gazz » Wed Dec 17, 2014 3:48 pm

Couldn't you already do that in the prototype by assigning like 5% energy to the engines?
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Re: Small things that would be useful

Postby Cornflakes_91 » Wed Dec 17, 2014 4:01 pm

Gazz wrote:Couldn't you already do that in the prototype by assigning like 5% energy to the engines?


Which would require you to open the energy allocation screen, mess around, do your maneuvering and revert the changes eventually.

It would be nice to be able to do the same without having to mess with settings (and wait for the energy to actually reach the settings).
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Re: Small things that would be useful

Postby Gazz » Wed Dec 17, 2014 4:21 pm

Cornflakes_91 wrote:Which would require you to open the energy allocation screen, mess around, do your maneuvering and revert the changes eventually.

Not if you have hotkeys for several energy settings / profiles.
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Re: Small things that would be useful

Postby Cornflakes_91 » Wed Dec 17, 2014 4:23 pm

Gazz wrote:
Cornflakes_91 wrote:Which would require you to open the energy allocation screen, mess around, do your maneuvering and revert the changes eventually.

Not if you have hotkeys for several energy settings / profiles.


and have to wait for your energy settings to crawl there.


as i said, not essential but nice to have.
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Re: Small things that would be useful

Postby MyNameWuzTaken » Wed Dec 17, 2014 4:55 pm

Maybe not necessarily a gearbox, (good idea though), but allow energy states to be hot keyed for any attachments. That way you can reallocate power quickly in any combination you choose and make it as simple or complex as you choose.
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Re: Small things that would be useful

Postby Talvieno » Wed Dec 17, 2014 5:57 pm

Small thing that wouldn't necessarily be useful, but would add a lot of character: natural satellites such as moons. They wouldn't orbit, but it would make things a lot more enjoyable for myself, at least.
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Re: Small things that would be useful

Postby aspman » Wed Dec 17, 2014 7:52 pm

I like the gears idea. I use my landing gear on ED well before required as it has the effect of halving my speed (essentially a gear change) and saved my ship a couple of times speeding into a crash.

My small idea 1: when mining - an indication of how much the stuff is worth so you can make quick decisions on what to mine without having to keep a spreadsheet.

My small idea 2: ability to teleport between (previously visited / owned) stations, you the player not the ships. So you can have multiple "operations" that do not require lengthy travel between them just to manage localised resources. StarTrek - beam me up Scotty type thing!
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Re: Small things that would be useful

Postby nikki_ » Wed Dec 17, 2014 11:54 pm

Once the beta is out, one could probably easily mod that in. I do think that it's a great idea though.
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Re: Small things that would be useful

Postby Cornflakes_91 » Thu Dec 18, 2014 1:55 am

aspman wrote:My small idea 2: ability to teleport between (previously visited / owned) stations, you the player not the ships. So you can have multiple "operations" that do not require lengthy travel between them just to manage localised resources. StarTrek - beam me up Scotty type thing!


That would be extremely unbalanced.

"Hey theres a pirate who will crush me"
*plopp*


Or when you have somehow gotten behind enemy lines and cant find a way back to your allies.
*plopp*


You lose your ship, yes, but every challenge of having to deal with stupid things you do goes away.
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Re: Small things that would be useful

Postby Flatfingers » Thu Dec 18, 2014 1:59 am

Speaking of gears, that sounds like how planetary vs. spaceflight works in Rodina.

This video, at about 4:55 in, shows the different "gears" of flight in Rodina. Maybe this is something like what you're thinking?
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Re: Small things that would be useful

Postby Cornflakes_91 » Thu Dec 18, 2014 2:02 am

Flatfingers wrote:Speaking of gears, that sounds like how planetary vs. spaceflight works in Rodina.

This video, at about 4:55 in, shows the different "gears" of flight in Rodina. Maybe this is something like what you're thinking?



I've got the idea to suggest it here from playing rodina, so yes :lol:
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Re: Small things that would be useful

Postby Flatfingers » Thu Dec 18, 2014 2:08 am

:lol:

I actually didn't care too much for the way gear shifting worked in Rodina. It was almost like a clutch -- you have to move your fingers off the propulsion keys, then tap the key to shift gears, then apply thrust again. It felt unnecessarily clunky to me, as opposed to simply applying more or less amounts of thrust. I mean... these are spaceships.

The idea of "gears" doesn't seem awful. Mostly it was just how shifting worked in Rodina that didn't feel right to me.
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Re: Small things that would be useful

Postby Cornflakes_91 » Thu Dec 18, 2014 2:19 am

Flatfingers wrote:I actually didn't care too much for the way gear shifting worked in Rodina. It was almost like a clutch


It is a clutch, its even called that way in game.


But yeah, it feels pretty clunky
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