Gazz wrote:Couldn't you already do that in the prototype by assigning like 5% energy to the engines?
Cornflakes_91 wrote:Which would require you to open the energy allocation screen, mess around, do your maneuvering and revert the changes eventually.
Gazz wrote:Cornflakes_91 wrote:Which would require you to open the energy allocation screen, mess around, do your maneuvering and revert the changes eventually.
Not if you have hotkeys for several energy settings / profiles.
aspman wrote:My small idea 2: ability to teleport between (previously visited / owned) stations, you the player not the ships. So you can have multiple "operations" that do not require lengthy travel between them just to manage localised resources. StarTrek - beam me up Scotty type thing!
Flatfingers wrote:Speaking of gears, that sounds like how planetary vs. spaceflight works in Rodina.
This video, at about 4:55 in, shows the different "gears" of flight in Rodina. Maybe this is something like what you're thinking?
Flatfingers wrote:I actually didn't care too much for the way gear shifting worked in Rodina. It was almost like a clutch
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