I was wondering:
How flexible is the wedge allocation code?
Could it becused for general flight control purposes, for example controlling flight channels into docking bays or towards docking pylons?
Could it be used as overlay for the player as well, to allow manual docking approach?
(Or for manual avoidance of allocated flight channels?)
Post
Fri Oct 16, 2015 5:17 pm
#47
Huh, thats a good point.
I would assume it wouldn't need much tweaking...
Re: Warp Rails as Cargo Transfer method
Cornflakes_91 wrote:I was wondering:
How flexible is the wedge allocation code?
Could it becused for general flight control purposes, for example controlling flight channels into docking bays or towards docking pylons?
Could it be used as overlay for the player as well, to allow manual docking approach?
(Or for manual avoidance of allocated flight channels?)
Huh, thats a good point.
I would assume it wouldn't need much tweaking...
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
console.log(`What's all ${this} ${Date.now()}`);
Post
Fri Oct 16, 2015 5:19 pm
#48
Re: Warp Rails as Cargo Transfer method
I always wanted to use warp rails to transfer cargo of gigantic iron slugs at a fraction of the speed of light. I'm all for this idea!
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Fri Oct 16, 2015 8:26 pm
#49
Re: Warp Rails as Cargo Transfer method
I thought that this was a discussion of transferring goods. While I don't deny that death and destruction aren't goods in high demand, I doubt your trading partners will appreciate a home delivery. /missingthepointTalvieno wrote:I always wanted to use warp rails to transfer cargo of gigantic iron slugs at a fraction of the speed of light. I'm all for this idea!
The results of logic, of natural progression? Boring! An expected result? Dull! An obvious next step? Pfui! Where is the fun in that? A dream may soothe, but our nightmares make us run!
Post
Sat Oct 17, 2015 6:22 am
#50
For hangar controls, for jumpgate usage...
Without any hardcoded parts that reduce total usefulness
Re: Warp Rails as Cargo Transfer method
Would definitely be interesting to have a really flexible flight channel allocation.Silverware wrote: Huh, thats a good point.
I would assume it wouldn't need much tweaking...
For hangar controls, for jumpgate usage...
Without any hardcoded parts that reduce total usefulness
Post
Sun Nov 01, 2015 3:25 am
#51
Re: Warp Rails as Cargo Transfer method
So, have you done any further work on the trade lanes/warp rails/whatever you're calling them now, Josh? How impressive are they now?
I'm not expecting you to reveal any details but they were very much a favourite of mine in the original Freelancer (as you well know) so it would be good to read that I won't be disappointed.
I'm not expecting you to reveal any details but they were very much a favourite of mine in the original Freelancer (as you well know) so it would be good to read that I won't be disappointed.
Post
Mon Nov 02, 2015 1:00 pm
#52
Re: Warp Rails as Cargo Transfer method
Well if cargo pods and giant metal slugs are on the table, why not entire asteroids? Instead of mining them in the field, you just ship them home on the cargo rails and pop them into your giant mining station, which breaks them up and smelts them one huge asteroid at a time. You could build it to look like pac man sitting at the end of a line of warp dots.
Post
Mon Nov 02, 2015 1:28 pm
#53
Re: Warp Rails as Cargo Transfer method
Well the problem is that Josh doesn't want to allow asteroids to be moved. It may be possible to make a mod that does a fancy swap when someone wants to move the asteroid, but that's the only way we will see movable asteroids.MyNameWuzTaken wrote:Well if cargo pods and giant metal slugs are on the table, why not entire asteroids? Instead of mining them in the field, you just ship them home on the cargo rails and pop them into your giant mining station, which breaks them up and smelts them one huge asteroid at a time. You could build it to look like pac man sitting at the end of a line of warp dots.
Post
Mon Nov 02, 2015 11:08 pm
#54
Re: Warp Rails as Cargo Transfer method
So asteroids won't move at all if I bump them with my ship? Crap. Haven't found a game that does that yet. Static objects in space drive me crazy. Technology must advance more quickly.
Post
Tue Nov 03, 2015 2:25 am
#55
Re: Warp Rails as Cargo Transfer method
I'm pretty sure Interstellar Rift allows you to bump asteroids in order to move them. I'll try that some time and make sure that's the case before you decide to purchase it.MyNameWuzTaken wrote:So asteroids won't move at all if I bump them with my ship? Crap. Haven't found a game that does that yet. Static objects in space drive me crazy. Technology must advance more quickly.