BFett wrote:
I guess the question is: How does grouping all the missiles fired by multiple ships maintain separate flight trajectories of the missiles
they dont move on independent trajectories as long as they dont have to.
missles being in the same area and are targetting the same ship -> grouped
BFett wrote:
allowing anti-missile systems to shoot down the missiles?
I seem to think you are trying to abstract the physical missiles into a cloud where position of the missiles at any given time is uncertain and that shooting the cloud volume destroys missiles.
depends on the exact implementation.
would be cool if we could preserve the individual hitability of missiles without having to handle them as independent objects
for example by merging them all into one object consisting out of all the missiles in the group and removing missiles as the common mesh is being hit.
BFett wrote:
I also seem to think that since this is a missile swarm of 10,000 missiles that it can move and destroy one ship after another simply by consuming them in it's cloud. Please tell me I'm wrong with these assumptions.
numerical balancing is numerial.
if missile swarms do too much damage then change their damage values.
¯\_(ツ)_/¯
BFett wrote:Granted that Ender's Game [...] I'd like to see battles which are more along the lines of Revenge of the Sith.
>takes a relatively small fight and says is too much.
>takes the biggest shown fight in star wars canon as example of not too big.
lets sum up the numbers for the battle of coruscant.
stupid image doesnt want to get large
click on the image under the point
"jedi rescue"
in the image are about 40-50 significant ships visible, so i guess theres about 100 ships in total because the image is from pretty far inside the battle.
with almost all of them being able to carry some fighter complement.
in that fray are at least two lucrehulk class ships, with a fighter capacity of 1500 vulture fighters each, summing up to more than 3000 fighters on the separatist side, more like 5000 if we sum up all the other capacities.
every one of those fighters can hold at least 4 missiles on external pylons.
and now they all fire their missiles at once.
20000 missiles.
would you have considered it believable if the vulture fiighters alone, with a single common missile salvo, would have completely wiped the republican fleet from the sky?
now why should the same situation in limit theory behave differently?
(no, i dont expect fleets which have 5000 fighters in carry to appear in LT, it would be awesome if it were possible, though)
large missiles which could literally mop up whole fleets if there were a swarm of 10000 roaming through them.
but those are way harder to get to ludicrous numbers.
the ones that get spammed in high masses are the smaller ones, the ones every single ship can carry at leas a few of and fire in quick succession.
those wont mop up whole fleets, but they'll mop up your computer if we allow missile awesomeness and not find a way to reduce the missile awesomeness to manageable levels.