No Image Available wrote:
as dumb as a railgun projectile or smarter?
Dumber. You could potentially modify the power output of a railgun to impart different amounts of acceleration, you can't modulate a block of solid rocket fuel.
The projectile itself is still just a dumb block of metal and cant correct for any maneuvering of the target.
And modulating the propulsive power only makes sense for different kinds of payloads, you always want the highest speed/acceleration possible to minimise the enemy reaction time and maximise the impact energy.
Except if you want to store more than one salvo in which case the railgun wins out by having smaller ammunition.
Depends very strongly on what kind of power sources you have available.
Also on the effective refire rate of the gun.
If you want to fire a 64 MJ projectile every second you have to lug around a 64 MW powerplant with your ship.
If you wanted that kind of projectile you could also just do away with the first stage and fire it as a rocket-assisted projectile straight from an actual railgun.
With the difference that the dual stage variation needs less mass aboard your spaceship, has no energy requirements on launch which again reduces your ships mass
for that you have to hit with them at all, and a projectile which can be detected at launch and is much much slower than the speed of light is comparatively easy to avoid
fly to the side a few metres and done.
Same thing with missiles, fragmentation warheads are nonviable because of low killing power and/or fragments being liable to come back and hit the shooter, some other friendly object or simply became hazardous space debris. HE produces no shockwave in space and would do only minor damage on a direct hit compared to a kinetic kill missile. The only thing with any area of effect at all would be a nuke, except those could a) be fired from railguns just as well and b) defeated by using unmanned craft or radiation shielding on larger vessels. And a missile is not going to move any faster than a projectile while being more detectable due to burn signatures. The fact that it has a limited ability for course corrections simply means the evasive maneuvers are slightly longer (negated by the increased ease of detection) or that it would be targeted by point defense lasers until it is either destroyed or pushed so far of course it can't hit the target anymore with its delta-V reserves. The later could potentially give it a niche as a weapon of harassment, forcing the enemy to waste heat and energy on swarms of expendable missiles but that is hardly the wunderwaffe the originally quoted post implied.
Who is talking about HE warheads besides you?
they'd only be effective with a direct hit, as railgun bullets.
Fragmentation warheads would have a use in space warfare.
As short range shotgun.
The missle doesnt have to hit, just get close and hurl a spray of fragments in the enemies direction.
May doesnt do the same damage as a full sized railgun hit, but much harder to avoid than a railgun.
Radiation protection against nuke tipped missles is either unneeded or useless in the case of need.
Above some range they'd only warm your (already needed) basic radiation shielding, in case of a close miss the radiation would melt metric tons of armor.
Theres no shockwave, no, but also no atmosphere to absorb the radiation. (Which would cause most of the shockwave in the first place due to heating/rapid expansion of said atmosphere)
Firing warheads from railguns has the big drawback that you must either limit the acceleration which results in either lower muzzle velocity or longer railguns.
You could also build warheads that survive the acceleration, but that would likely result in more costly warheads.
We already have prototypes propelling projectiles at several km/s in atmospheric conditions. Wear and tear is an issue but I assume by the time we have interplanetary spaceships we will also have advanced metallurgy enough to handle this. No need for relativistic speeds either, a 2kg projectile traveling at 3km/s will punch through a spaceship aft to stern and mission kill if not outright destroy it in one hit.
You dont need relativistic velocities to do massive damage, no, but for a railgun to be more than a knife in space you need more than 3km/s.
3km/s are snails pace for interplanetar combat which would be conducted at 1000km and further.
In that i'll search the story of where a russian sattelite was going to be in a 500km range of ISS and both control centers shat themself out of fear from a collision.
A range where a 3km/s mass driver would have a chance of hitting an enemy who knows that you are fighting at basically collision ranges.
Any kind of special warhead could also be propelled by railguns more efficiently since the ammo would not need its own propulsion system.
Except that the warhead doesnt have to survive a hundred or a thousand g's of acceleration, but only 10 or 20.
Making the warhead quite a bit cheaper.
Nonsense, weaponized lasers have existed since the 60's, we already have prototypes that can be mounted on planes and ships and they certainly don't have lenses in the tens of meters. Since diffraction occurs only when a laser passes particles they would keep focused much longer in the vacuum of space than in Earth's atmosphere and since the projectile travels at the speed of light they would have the shortest lead times and thus the highest effective range. If you want a weapon for long-range sniping you need a laser, not a missile.
Diffraction still limits laser range, as you cant focus them beyond some limit, the diffraction limit.
The distance at which you can focus your laser effectively (enough) is directly dependent on the lens/mirror diameter
You know that terrestric fighting ranges are infinitely short compared to space combat?
the AirBorneLaser system which has ~300km range with a 1 metre mirror, but 6 or 7 second dwell time to destroy a missle in which it has to keep the missle targetted forthat time to destroy it.
Range linearily increases with mirror radius, so for a somewhat usable 10000km range you'd need a 30 metre mirror version of the ABL.
You can maybe cut 30% of that because of better tech and no atmosphere, but that still leaves you with a 20 metre mirror.
For measely 10000km!
Not even one earth diameter
1/30th the distance to the moon
Against a 10e6 km "i bomb your cities to oblivion with mass drivers" range.
Btw thats a perfect application for mass drivers, nuking stationary targets from long range.
Yes, but your analysis doesn't correspond to reality. Missiles are for cheap disposable weapons buses or other vessels without the power supply for better weaponry. Railguns are for short- and mid-range combat, indirect fire against targets orbiting the same planetary body and delivering special warheads. Lasers are for long-range combat and point defense. Missiles in space would be a low tier weapon, not the overpowered magic bullet the guy I originally quoted claimed them to be.
With the bullet velocities you cited railguns really would be short range weapons, but lasers in turretable variations would also be very short range weapons.
Lasers would never be long range weapons, basic physics forbid it, they'd definitely not be long range sniper cannons you try to make them.
In laser range or against stationary targets missles are maybe an inferior weapon system.
But if you have to engage moving targets at really long range, use missles.
They only need simple, cheap ships and can be fired in giant amounts in short times, as they are not power dependent.
To fire big amounts of railgun projectiles you need time and/or big amounts of power, and they still have a high chance of being evaded or maybe even shot down (if the enemy has visuals on you, he sees where you are targetting and when you fire, so every bullet has a known fixed vector and is thus relatively easy to evade).
Lasers are good in their range, which is sadly pretty short and basic physics limited.
Railguns are good at any range if the target cant evade
(Static targets at long range, high projectile velocity at short range)
Missles are good (/cost efficient) against maneuvering targets at longer range because they can correct their course. Maybe railgun launch them to increase their effectivity. They are also ideal hit and run weapons.
Have a ship consisting only of VLS cells and an engine, fly in engagement range and drop a hundred missles at once. If the enemy point defense needs a second per missle but has to shoot down 200 missles in 100 seconds, it has a problem.
They are spray and pray weapons, yes.
But railguns arent any better in that regard, but have lower effective refire rate, as you cant just drop them.
Ninja Gazz:
Im not talking about game logic