Commonly Proposed Ideas
Posted: Thu Dec 27, 2012 4:49 pm
The following is a list of common suggestions (in whimsical order) compiled to make it easier to find relevant threads to the topic you want to discuss.
Feel free to contact me through PM / IRC if you think that a topic or thread that should be in the list is missing.
Also includes suggestions that are not promised core features but on Josh's Want list. (but not "commonly proposed")
Below this post you will find a few pointers on how to present your suggestions in a way that gets them the attention they deserve.
Not every topic will be listed here. The Search Function has it's quirks but it does work very well.
Sounds / Voice acting / Music
Music and sound
Voice Acting - Crowdsourcing?
Voice synthesis?
In game juke box and custom soundtrack
Soundtrack for the game
Chatter
Story / New game+ / Death / Difficulty
Story setup for beginning a new game
Some kind of (interesting) New Game +
On Death: Continue as new pilot?
Ship System Targetting & Piracy!
Perma death
Difficulty, Gameplay & Other ideas
Galactic lore and prodecural history? Some ideas.
Dont Make Being a Newbie Too Hard
Storyline generation
Production / Resources / Mining / Economy / Trading / Cargo transfer / Fuel / Supply
Storage Space
Resource Gathering
Towing Cargo
Limited fuel and ammunition and the supply thereof
Making mining fun
Agents/Information brokers
Black Market
Mechanics of cargo transfer, trading, and scanning cargo
Banking/Insurance
Procedurally generated building materials
Bounty Hunting/law enforcement
Varied Ship Materials for Different Races
Illegal Goods
Travel / Navigation / Exploring
Nebulas, Black Holes and other Galactic Things
Time acceleration vs. super cruise / in-system jumps
Interplanetary Highways, Trade Lanes, Acceleration Gates
Interstellar Travel, Wormholes, and Jump Drives
Infinite Space and Travel
Autopilot Ideas
Systems
A few ideas on Navigation and Explorationinterplannetary space
The look of the formation interface.
Mechanics of formations / following / escorting
Do we get to name things we discover?
Exploration and scanning
The Road Taken... Ideas for mapping your personal universe
Flying a capital ship (controls)
Flight Model / Control Feels Wrong
Playership Flight Controls Post v1.1
Space Stations
Station Details
Space Station layout
Space Stations - Building, Care and Nurturing
Planets / Planetary interaction
Planet Terraforming
Procedural Cities on Planet Surfaces
Space to Planet transision
Planetery ownership
Buildings on planets and what not
Planet-based play
Planet Ownership
Discover Planet Locations (on planet POI)
Planetary Movement
Destructable Planets
Rogue planets
Space to Surface combat
Crafting and Ground Structures
Cities
War, Conquest, Occupation
Creatures
Orbital Defense Platforms
Asteroids / Stars / Space things
Galactic things reimagined
Stars and Such
Destructible Asteroids - Can we do it?
Dynamic Asteroids
Procedural Backgrounds/megastructures
Seeds / Factions / A.I. / Artificial Life / Missions
Artifacts
Grand seed; and ulterior seeds.
Procedural A.I.?
Free riders
Migrant fleets and mobile bases
Factions + Civilizations Suggestions
suggestions for the universe
Character/seed selection
Universe names
Universe Tech-level Setup
Emergent multi-part missions, quests and epic stories
Bosses / End game content / Super Weapons
Galactic Threat!
Bosses
Death Star
Huge Huge HUGE Things
Multiplayer
CO-OP LAN
Lan based multiplayer?
Multiplayer
Mumble / TeamSpeak integration (for multiplayer)
IRC (or xmpp) chatroom!
Limit Theory Objects and Names catalog
LT site / Wikipedia / Community / other internet related suggestions
Home page of LT
Website
Wikipedia
Export Charts
Screencaps?
Forum universe mapping
Handy Thread of LT relevant links for game design aspects.
Forum Moderators
Help with forums - suggestions
Collaberation?
Streaming development.
Kickstarter / Post release content / Beta / Funding suggestions
Extra Donations.
Unreached Stretch Goals in Later Versions?
Adding a Pay-Pal Function to the LT Website
LT Goodies
Custom Ships for Kickstarter Goal
Extended funding for stretch goals
Limit Theory Shirt
Handling of alpha and beta
Post release wish list
Split from: Thanks for Your Suggestions! I Read Them!
Questions/Suggestions
Modding
MOD Support
Texture Packs for LT
Room modding (future release)
Modding Cockpit / UI
Support additional hardware / platforms
OUYA Support and Procedural Narrative
Oh yea!? Can we get this game on OUYA?
Oculus Rift 3D Support
Ship design / editing / customization
Ship classification
Starship style (graphical)
Edited Ship Blueprints/ Mass Production
Ship editing (Anyone played Aurora?)
Handling ship builder limitations
Windows and other stickers
Making the Borg a reality with carriers!
Hollow pieces
More light on the ships and stations
Ship Profiles, Angles, Curves and Symmetry
Ship subsystems
Tech / Skill system / Leveling
Tech Progress Mechanics
Researchable Tech
Leveling
PC Skill System
Crew skills, hiring, management, gameplay opportunities
Capital ship command and Crew experiance/readiness/drills
Fleet and Follower Loyalty/Competency
Technology tree ideas draft
Universe Tech-level Setup
Fleet command / RTS interface / Carriers / Orders
Fleet orders
advanced planning and other suggestions
Carriers
RTS Map Mode
Fighters and how to make capital ships feel big, Wake Field
Carriers: Internal vs. external landing, Towing ships
Tactical Interface Demo
Hangars and repairing docked ships
Joint Node Editing (UI)
Combat / Stealth / General Balancing
Balancing Ship Design and Faction Diversity
Balancing small vs large ships
Cloaking
Decoy Drones - distraction instead of cloaking
Diplomancy after fights
strafe firing
Shields
Sensors, Scanners, Stealth and A.I. Perception
Targeting System/Overview
Pirating, Boarding, Capturing of Ships
Connecting detection, sensors, and energy settings
Weapons
Weapon Types / Weapons
Weapon Statistics / Mechanics
Missiles
Mines. The kind that goes boom.
What about dropping Mines or Bombs during Dogfights
Weapon Limitations?
Weapon safeties, dealing with friendly fire
Stream Weapons
A Way to Make Loads of Missiles
Ship destruction and subsystem damage
Dynamic ship destruction
More unique; effects to damaged or destroyed sub systems.
Explosions, Extended Impact & Damage Effects on Ship Models
Visible Damage
Scarring/Asteroids/Ships
damage detail and affecting gameplay
advanced planning and other suggestions
3D Avatar
Spacewalks, Getting out of your vehicle
Ship Interiors.
Player character being "on" a station
UI / Cockpit
HUD
Immersion and Monitor Support
Tactical Map and Ship Orders UI
Chatting with other space peoples
Color Blind mode
Loading screens
Your Friendly and Helpful Board Computer
Feel free to contact me through PM / IRC if you think that a topic or thread that should be in the list is missing.
Also includes suggestions that are not promised core features but on Josh's Want list. (but not "commonly proposed")
Below this post you will find a few pointers on how to present your suggestions in a way that gets them the attention they deserve.
Not every topic will be listed here. The Search Function has it's quirks but it does work very well.
Sounds / Voice acting / Music
Music and sound
Voice Acting - Crowdsourcing?
Voice synthesis?
In game juke box and custom soundtrack
Soundtrack for the game
Chatter
Story / New game+ / Death / Difficulty
Story setup for beginning a new game
Some kind of (interesting) New Game +
On Death: Continue as new pilot?
Ship System Targetting & Piracy!
Perma death
Difficulty, Gameplay & Other ideas
Galactic lore and prodecural history? Some ideas.
Dont Make Being a Newbie Too Hard
Storyline generation
Production / Resources / Mining / Economy / Trading / Cargo transfer / Fuel / Supply
Storage Space
Resource Gathering
Towing Cargo
Limited fuel and ammunition and the supply thereof
Making mining fun
Agents/Information brokers
Black Market
Mechanics of cargo transfer, trading, and scanning cargo
Banking/Insurance
Procedurally generated building materials
Bounty Hunting/law enforcement
Varied Ship Materials for Different Races
Illegal Goods
Travel / Navigation / Exploring
Nebulas, Black Holes and other Galactic Things
Time acceleration vs. super cruise / in-system jumps
Interplanetary Highways, Trade Lanes, Acceleration Gates
Interstellar Travel, Wormholes, and Jump Drives
Infinite Space and Travel
Autopilot Ideas
Systems
A few ideas on Navigation and Explorationinterplannetary space
The look of the formation interface.
Mechanics of formations / following / escorting
Do we get to name things we discover?
Exploration and scanning
The Road Taken... Ideas for mapping your personal universe
Flying a capital ship (controls)
Flight Model / Control Feels Wrong
Playership Flight Controls Post v1.1
Space Stations
Station Details
Space Station layout
Space Stations - Building, Care and Nurturing
Planets / Planetary interaction
Planet Terraforming
Procedural Cities on Planet Surfaces
Space to Planet transision
Planetery ownership
Buildings on planets and what not
Planet-based play
Planet Ownership
Discover Planet Locations (on planet POI)
Planetary Movement
Destructable Planets
Rogue planets
Space to Surface combat
Crafting and Ground Structures
Cities
War, Conquest, Occupation
Creatures
Orbital Defense Platforms
Asteroids / Stars / Space things
Galactic things reimagined
Stars and Such
Destructible Asteroids - Can we do it?
Dynamic Asteroids
Procedural Backgrounds/megastructures
Seeds / Factions / A.I. / Artificial Life / Missions
Artifacts
Grand seed; and ulterior seeds.
Procedural A.I.?
Free riders
Migrant fleets and mobile bases
Factions + Civilizations Suggestions
suggestions for the universe
Character/seed selection
Universe names
Universe Tech-level Setup
Emergent multi-part missions, quests and epic stories
Bosses / End game content / Super Weapons
Galactic Threat!
Bosses
Death Star
Huge Huge HUGE Things
Multiplayer
CO-OP LAN
Lan based multiplayer?
Multiplayer
Mumble / TeamSpeak integration (for multiplayer)
IRC (or xmpp) chatroom!
Limit Theory Objects and Names catalog
LT site / Wikipedia / Community / other internet related suggestions
Home page of LT
Website
Wikipedia
Export Charts
Screencaps?
Forum universe mapping
Handy Thread of LT relevant links for game design aspects.
Forum Moderators
Help with forums - suggestions
Collaberation?
Streaming development.
Kickstarter / Post release content / Beta / Funding suggestions
Extra Donations.
Unreached Stretch Goals in Later Versions?
Adding a Pay-Pal Function to the LT Website
LT Goodies
Custom Ships for Kickstarter Goal
Extended funding for stretch goals
Limit Theory Shirt
Handling of alpha and beta
Post release wish list
Split from: Thanks for Your Suggestions! I Read Them!
Questions/Suggestions
Modding
MOD Support
Texture Packs for LT
Room modding (future release)
Modding Cockpit / UI
Support additional hardware / platforms
OUYA Support and Procedural Narrative
Oh yea!? Can we get this game on OUYA?
Oculus Rift 3D Support
Ship design / editing / customization
Ship classification
Starship style (graphical)
Edited Ship Blueprints/ Mass Production
Ship editing (Anyone played Aurora?)
Handling ship builder limitations
Windows and other stickers
Making the Borg a reality with carriers!
Hollow pieces
More light on the ships and stations
Ship Profiles, Angles, Curves and Symmetry
Ship subsystems
Tech / Skill system / Leveling
Tech Progress Mechanics
Researchable Tech
Leveling
PC Skill System
Crew skills, hiring, management, gameplay opportunities
Capital ship command and Crew experiance/readiness/drills
Fleet and Follower Loyalty/Competency
Technology tree ideas draft
Universe Tech-level Setup
Fleet command / RTS interface / Carriers / Orders
Fleet orders
advanced planning and other suggestions
Carriers
RTS Map Mode
Fighters and how to make capital ships feel big, Wake Field
Carriers: Internal vs. external landing, Towing ships
Tactical Interface Demo
Hangars and repairing docked ships
Joint Node Editing (UI)
Combat / Stealth / General Balancing
Balancing Ship Design and Faction Diversity
Balancing small vs large ships
Cloaking
Decoy Drones - distraction instead of cloaking
Diplomancy after fights
strafe firing
Shields
Sensors, Scanners, Stealth and A.I. Perception
Targeting System/Overview
Pirating, Boarding, Capturing of Ships
Connecting detection, sensors, and energy settings
Weapons
Weapon Types / Weapons
Weapon Statistics / Mechanics
Missiles
Mines. The kind that goes boom.
What about dropping Mines or Bombs during Dogfights
Weapon Limitations?
Weapon safeties, dealing with friendly fire
Stream Weapons
A Way to Make Loads of Missiles
Ship destruction and subsystem damage
Dynamic ship destruction
More unique; effects to damaged or destroyed sub systems.
Explosions, Extended Impact & Damage Effects on Ship Models
Visible Damage
Scarring/Asteroids/Ships
damage detail and affecting gameplay
advanced planning and other suggestions
3D Avatar
Spacewalks, Getting out of your vehicle
Ship Interiors.
Player character being "on" a station
UI / Cockpit
HUD
Immersion and Monitor Support
Tactical Map and Ship Orders UI
Chatting with other space peoples
Color Blind mode
Loading screens
Your Friendly and Helpful Board Computer