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Small Suggestions Box

#1
Ok, I think it can be official now, this game has wedged itself in my brain like few ever have. Quite regularly throughout may day, whether I am at work or eating or going for a walk, poof an idea about this game. These are small little ideas, better expressed in a single sentence or so rather than a full write up, and they may be either for Josh if he wants to put them in pre-release or for the community at large for mod ideas. That said, I now have enough that I think there should not only be a thread for them, but also a place where anyone's tiny little idea can be put up. So feel free to post any little suggestions on this or that.

My own initial suggestions

Unclaimed zones should not be called unknown, but be named relationally according to the nearest larger object. Example: An unclaimed asteroid zone kinda near the planet Ajouiz could be called Ajouiz Asteroids until otherwise claimed. If it is in the middle of nowhere in a system, call it by the star's name, like Remote Kasile Asteroids

Riemann-Gaussian Damage
Weapons that do damage in a gaussian fashion, each interval of damage calculated by the Riemann sum, perfect for infectious weapons and other plagues, especially if they spread.

Procedural music sampler - add your own music to the game, place files in various slots, and it will sample quick bits as procedurally needed per the slot you put the files in eg (mining slot, exploration slot, trading slot, dogfight slot, epic battle slot)

Dust hits your shields as you fly through it, causing them to light up in the direction of travel. Without shields, dust does minor damage from all the microimpacts.

The HUD NEEDS an optional real life clock, with perhaps an alarm feature or even an auto-save-and-exit so that we can go to sleep.

Anyone fancy some more industries? Energy, Education, Medical, Pharmaceutical, Gambling, Waste Management, etc. (Will do a write up if it gets support)
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Re: Small Suggestions Box

#2
Hyperion wrote:Riemann-Gaussian Damage
Weapons that do damage in a gaussian fashion, each interval of damage calculated by the Riemann sum, perfect for infectious weapons and other plagues, especially if they spread.
Kiith Somtaaw needs this advantage.
woops, my bad, everything & anything actually means specific and conformed
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Re: Small Suggestions Box

#4
Hyperion wrote: The HUD NEEDS an optional real life clock, with perhaps an alarm feature or even an auto-save-and-exit so that we can go to sleep.
This ^.

I like the music suggestion as well, but perhaps also allow just to add a playlist file with the location of the songs instead of actually having to copy sound files (and probably using double the amount of disk space).
Beware of he who would deny you access to information, for in his heart he dreams himself your master.
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Re: Small Suggestions Box

#5
Hyperion wrote:Unclaimed zones should not be called unknown, but be named relationally according to the nearest larger object. Example: An unclaimed asteroid zone kinda near the planet Ajouiz could be called Ajouiz Asteroids until otherwise claimed. If it is in the middle of nowhere in a system, call it by the star's name, like Remote Kasile Asteroids
Very much like... and I really, REALLY hope Mr. Parnell implements my name generation algorithm, or something close to it - the current names can be very difficult to pronounce...
Riemann-Gaussian Damage
Weapons that do damage in a gaussian fashion, each interval of damage calculated by the Riemann sum, perfect for infectious weapons and other plagues, especially if they spread.
I don't like this idea so much, I'll be honest.
Procedural music sampler - add your own music to the game, place files in various slots, and it will sample quick bits as procedurally needed per the slot you put the files in eg (mining slot, exploration slot, trading slot, dogfight slot, epic battle slot)
I think you underestimate the difficulty of getting quickly-sampled bits to match up well. :P
Dust hits your shields as you fly through it, causing them to light up in the direction of travel. Without shields, dust does minor damage from all the microimpacts.
Ohhhhhhhhhh we need this. This would be beautiful. Not all the shields, just random specks and patches of the shields.
The HUD NEEDS an optional real life clock, with perhaps an alarm feature or even an auto-save-and-exit so that we can go to sleep.
I'd keep mine turned off. :P When I got too tired I'd simply park somewhere safe and let the game keep running. :D
Anyone fancy some more industries? Energy, Education, Medical, Pharmaceutical, Gambling, Waste Management, etc. (Will do a write up if it gets support)
Civilians, civilians, civilians, civilians, civilians, civilians. :) Civilians. All of those sound like perfect civilian ship ideas.


City lights at night? Yes please. From a colony-side thing that could really have an impact on framerate, though, if you were to simulate every single light. A better course of action might be to just set certain windows to self-illuminate and illuminate everything else with simple floating invisible light sources, moved to where the main light sources should be.
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Re: Small Suggestions Box

#6
Talvieno, I think that they could be more than just tags to slap on some ships, but have a real use in the game, and the player could specialize in these industries, because they come complete with multiple structures to build in different locations, just like manufacturing. as full industries they would have their own interfaces, like the trade or combat interface. Your faction could own space casinos, or harvest the energy of stars and transport it to planets, but to mine a star, you would need to know how to harvest it without being killed.

Anyways, another idea, comets. A hybrid between ship and asteroid, moves in giant loops around a star, with brilliant and gigantic tails that extend for huge distances, growing and shrinking as it gets closer and further from the star. can also be harvested.
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Challenging your assumptions is good for your health, good for your business, and good for your future. Stay skeptical but never undervalue the importance of a new and unfamiliar perspective.
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
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Re: Small Suggestions Box

#7
Just a thought from the RTB chapter 1, there was a screenshot of the HUD which showed Targets... But all of them look the same. The thought I had was that if the target is unknown, then a simple generic graphic will be just fine, but if they are known to you, why not replace the simple icon with their unique pareidolic icon, allowing you to distinguish between targets more easily. This would be especially helpful for quickly identifying friends from foes too.

Related to the idea, if you have multiple target's selected, each should be shown in a different color, so as to not confuse the player...
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Challenging your assumptions is good for your health, good for your business, and good for your future. Stay skeptical but never undervalue the importance of a new and unfamiliar perspective.
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
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Re: Small Suggestions Box

#9
I thought so too, just saying where I would like to see it go. Unless hardpoint targeting is included with the holographic model like what ED used, I think it's pretty useless.
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Challenging your assumptions is good for your health, good for your business, and good for your future. Stay skeptical but never undervalue the importance of a new and unfamiliar perspective.
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
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Re: Small Suggestions Box

#10
Hyperion wrote:I thought so too, just saying where I would like to see it go. Unless hardpoint targeting is included with the holographic model like what ED used, I think it's pretty useless.
I dont think so, you can stuff many things in that graphic.

Subsystem state and orientation relative to you for example.

And i guess subsystem targetting is very much in the game.
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Re: Small Suggestions Box

#11
All the talk of trains, I think it would be neat if ships could be linked in train like fashion. This could be either through a special module that each ship attaches and then you can request connection and detachment from any particular train, much the same way as with warp rails. Trains would share inventory across all connected ships for easy loading and unloading, and would be a great way to move a lot of cargo around without needing to get a giant ship. Trains could also have specialist cars attached, such as large engines on one to increase the train's speed, military cars which have small cargo space, but lots of firepower... Essentially what you would have is a very flexible megaship that can form or disband as needed, with such modules, with such modularity, you could possibly connect your entire fleet into one gigantic train...
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Challenging your assumptions is good for your health, good for your business, and good for your future. Stay skeptical but never undervalue the importance of a new and unfamiliar perspective.
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
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Re: Small Suggestions Box

#13
This got me to thinking, transcontinental railroad. As the game progresses and expands to meet the players expansion and theoretical increase of capabilities, imagine if you will, a newly discovered system, the frontier. The person who is able to build warp rails to it, and perhaps charge a small fee for its usage, or perhaps is the only one who is able to use it, might become a railroad baron so to speak.

Which gives me another idea. If I am not mistaken, we will be able to build our own warp rails (correct me if I am wrong), wouldn't it be interesting, or have some interesting possibilities, if you could choose to either make it public access, or personal only, with benefits and detriments for either choice?
Ask, and it will be given to you; seek, and you will find; knock, and it will be opened to you.
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Re: Small Suggestions Box

#14
Poet1960 wrote:This got me to thinking, transcontinental railroad. As the game progresses and expands to meet the players expansion and theoretical increase of capabilities, imagine if you will, a newly discovered system, the frontier. The person who is able to build warp rails to it, and perhaps charge a small fee for its usage, or perhaps is the only one who is able to use it, might become a railroad baron so to speak.

Which gives me another idea. If I am not mistaken, we will be able to build our own warp rails (correct me if I am wrong), wouldn't it be interesting, or have some interesting possibilities, if you could choose to either make it public access, or personal only, with benefits and detriments for either choice?
Passive, riskless no-maintenance income? I can't see that adding much to the game, sorry. Same for limited-access-warp rails. Those things are supposed to guide you to points of interest by making getting there easier. Coming across these and having to pay through your nose for using them makes them an either an annoyance or simply something doomed to be ignored.
The benefit of having them is speedier transport between POIs. They're also a hallmark of "civilized" areas.

Unless they have a maintenance cost to balance against or require frequent repairs, they should not provide income. If they have, well, welcome to railroad inspection hell. I'm sure you can spend days maintaining the network and making sure your trains run on time. I'll be over there, a bit further to the left, shooting them to bits for fun and profit.

-Hardenberg, hypertrain rustler
Hardenberg was my name
And Terra was my nation
Deep space is my dwelling place
The stars my destination
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Re: Small Suggestions Box

#15
Hardenberg wrote:
Poet1960 wrote:This got me to thinking, transcontinental railroad. As the game progresses and expands to meet the players expansion and theoretical increase of capabilities, imagine if you will, a newly discovered system, the frontier. The person who is able to build warp rails to it, and perhaps charge a small fee for its usage, or perhaps is the only one who is able to use it, might become a railroad baron so to speak.

Which gives me another idea. If I am not mistaken, we will be able to build our own warp rails (correct me if I am wrong), wouldn't it be interesting, or have some interesting possibilities, if you could choose to either make it public access, or personal only, with benefits and detriments for either choice?
...
I'll be over there, a bit further to the left, shooting them to bits for fun and profit.

-Hardenberg, hypertrain rustler

See? You just answered your own question. It isn't free money, you have to maintain those rails and defend them against nefarious types such as yourself. :mrgreen:


EDIT:
Besides, it is just a concept idea, the nugget around which you could add all kinds of things. I in no way suggest it as a stand alone idea, of course there would have to be some balancing, that is a given.
Ask, and it will be given to you; seek, and you will find; knock, and it will be opened to you.

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