Like my old planets thread, this thread is supposed to inspire Mr. Parnell to deliver great things with how his procedurally-generated cities look. It should be picture-heavy! Only post what you want to see in the game - post your thoughts on what could or could not make it in, post your thoughts on how things would be procedurally generated. Our coding wizard can manage a lot, but he's not quite a god, and polygons have to be taken into account.
So, as far as I can tell, there are a few things that could determine what your city would look like (realistically). I know not all of them will make it in, but... Just thoughts.
- Planet type (determines shape/color of buildings) (Buildings on a lava planet might be black with numerous aboveground enclosed walkways; Buildings on a planet without air might have domes above them or enclosed walkways between, buildings on a smaller planet might be closer to the ground, as they also would on a planet with high tectonic activity)
- Colony location (determines shape/color/placement of buildings) (Placing near a river would make it look different than grasslands, for instance, and colonies on a hillside would obviously look different than ones on flatlands - flat areas encourage taller buildings. A colony in the desert might have lighter-colored buildings (stucco, for instance, even).)
- Colony type distribution (determines shape/type of buildings - colonies )
- Colony age (just aging the textures)
- Colony size (Determines quantity/height/sparsity of buildings; bigger colonies have more buildings, they're taller, and spaced closer together, while the smallest colonies are just a "village" of short buildings spread out over an area)
- How much of a "melting pot" your colony is (Determines amount of disparity between each building's look)
- Colony tech advancement (Low tech = low tech materials. Progress from stucco/wood to metal, add more floating LED screens with ads, etc. (Probably not going to see ads, but you get the idea.))
- Past colony size (Minor; determines how many buildings look abandoned, and how many buildings get the aged texture)
- War history (Minor; determines things like whether buildings should be burning, if there should be partially-destroyed buildings, craters, rubble, etc.)
- The civilization - Tweaks shape/color/placement/quantity of buildings the same way that ships would be tweaked.
- Standard deviation on city appearance: Just determining what "style" of city it should be, could be totally random and based on a seed. Covers everything bizarre and awesome.
SO! Pictures! Post some of your own to show what you think is awesome.
Make sure to note what you like about each image, and draw attention to specific details if you want.
I love the multi-level design here, and tiered walkways have always been something I enjoyed looking at. Those chemical plants in the background look pretty wicked awesome, too. I'd love to see Josh generate something to make swirling patterns through windows like that.





And procedurally-generated windows are pretty awesome too: http://www.shamusyoung.com/twentysidedtale/?p=2954
I don't expect it to be this pretty - I'm just trying to give Josh some inspiration, show him what we like, and keep him from having to search everywhere for pictures.
