Cornflakes_91 wrote: ↑Thu May 24, 2018 3:21 pmi still love how Scanner Sombre works/looks. but i have no idea how to make it into a proper sensor mechanic thats usable by AI as well
What would you say are the main impediments?
Cornflakes_91 wrote: ↑Thu May 24, 2018 3:21 pmi still love how Scanner Sombre works/looks. but i have no idea how to make it into a proper sensor mechanic thats usable by AI as well
Well, first up its a highly visual form of analysis, so we cant have the AI play with the same rules of usage as the player.Flatfingers wrote: ↑Thu May 24, 2018 10:38 pmCornflakes_91 wrote: ↑Thu May 24, 2018 3:21 pmi still love how Scanner Sombre works/looks. but i have no idea how to make it into a proper sensor mechanic thats usable by AI as well
What would you say are the main impediments?
Cornflakes_91 wrote: ↑Sat May 26, 2018 8:10 amWhile writing this i had one idea for what [Scanner Sombre-like sensors] could be useful: uncovering of explicitly concealed [things]
Breaking of holographic/technobabble obscuring effects.
Say concealed hardpoints could simply not show up on a ship's model until a pointwise-surface-scanner discovers the discepance between the actual surface position and the apparent surface.
Because it doesnt get fooled / gets fooled harder by obscuring methods and projects the points on the actual surface of the hidden components and not the illusory surface.
And thus show a bump in their dot patterns at locations at which should be nothing.
Or a dip at locations wheres no actual structure (eg because its a frigate posing as freighter with some holo decoy)
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