Behemoth wrote:Let's get back on-topic shall we?
I see two possible implementations of this:
B) We say that it's a carrier wave produced by the H-Drive. Justification could include the nearby particles having an affinity to move in the same direction as the particles affected by the H-field. The effect would weaken as the distance to the field increased. Slowing down could be justified by additional processing caused by the field.
Good point, it reminded me of an amendment I wanted to make:
In the H-drive thread, I explained the wakefield effect as occurring due to the fact that the smaller ship's navigation computers would need to compensate for the additional computational complexity of factoring in the space-time distortion that the mass of the larger vessel was generating. This is a poor justification, as even for very large ships this distortion would be negligible. A much more plausible explanation is given by Behemoth - that if the smaller ship flies through the wakefield of the larger ship, the two H-fields will overlap and this will necessitate additional calculations leading to slower jump rates.
One amendment to the actual wakefield mechanic as well: the wakefield effect is reciprocal. If a fighter flies through the wakefield of a capital ship, both
ships will slow down, but this will be a lot more noticeable for the fighter than for the capital ship. This is because the fighter and its H-field will both be relatively tiny compared to the capital ship and would necessitate only a small percentage increase in the already staggeringly-huge numbers of calculations the capital ship's navigation computer would have to perform each jump.